MMORPG.com's new Warhammer Online Correspondent Charles Kinkel writes this article bringing up the debate and the emrits of small group RvR combat in Mythic's Warhammer Online: Age of Reckoning.
I've been participating in, and enjoying, Player versus Player, or PvP, combat in games since the text MUD days over Telnet. Ever since I had my first encounter with this system of battling other players for loot, fame, and glory I was hooked on this concept as being superior to any Player versus Environment or PvE style content because players could learn and adapt, NPCs could not. And like any tactician who's seeking to "one up" his opponent, we would form alliances of players for protection. With a focus on using our individual skills in the most efficient method to defeat our enemies.
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