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MMORPG.com Managing Editor Jon Wood had the chance recently to sit down and speak with the folks from Mythic Entertainment about yesterday's update 1.1 and specifically about the changes that were made to the Open RvR system. In this interview, the team discusses the changes, ORvR vs. scenarios, their intentions for feature balance and more.
Patch 1.1a, the biggest update to Mythic Entertainment’s Warhammer Online: Age of Reckoning since the game’s launch back in September, has made a number of additions to the game, including: the introduction of two of the four classes that didn’t make the cut at the game’s original launch, new open RvR rewards, scaled difficulty public quests, and quite a bit more.
Earlier this week, I had the opportunity to sit down with a number of developers from WAR to talk about the changes to the game. In Part one of the interview, we talked about the changes to open field RvR.
“We’re very confident that this will be an even better version of Warhammer Online, Post 1.1,” said Associate Producer Josh Drescher when asked how 1.1 would impact the game. “We’re very excited about the positive response that we’ve been getting.”