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MMORPG.com Managing Editor Jon Wood writes this analysis of the new PQs introduced as a part of Warhammer Online's first Live Event, The Witching Night.
The new PQs aren’t your standard three stage wonders, scattered across the realm. These PQs pit realm against realm and are located in four RvR lakes (one for each Tier) spread across the racial pairings. These new quests would seem to be serving a double purpose for Mythic. First, and probably most obviously, they provide players with something new and exciting to do within the Live Event.
The second purpose of the new PQs would seem to address an issue that many players have been bringing up since launch: empty RvR lakes. For whatever reason, RvR lakes simply haven’t taken off (at least from my experience in the first two tiers of play) the way that they were intended as a focal point for players. We could spend an entire article discussing the hows and whys of the problem, and so for now let us simply say that a problem existed. It is a problem that Mythic has addressed recently by increasing the amount of experience earned for kills within the zone, a move specifically designed to entice more people to participate in the game’s open RvR.
Check out the PQ Analysis.