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MMORPG.com Star Wars Galaxies Correspondent Jef Reaheard writes this editorial piece reflecting on the days of a roleplayer's paradise in Star Wars Galaxies.
A funny thing happened while I was roleplaying my way to gangster infamy on Star Wars Galaxies' Starsider server from early 2004 to mid 2006. Amidst the story arcs, the guild drama (both in-character and out-of-character), and of course the hornet's nest stirred up by Sony's New Game Enhancements, I found myself drifting slowly but inexorably away from the reason I had jumped on the whole MMORPG bandwagon in the first place: to tell stories.
Looking back, I don't know that I was ever truly a 'roleplayer,' even though I defended the play style against all comers and engaged in some particularly nasty forum jousting with various antagonists. Though I was almost always 'in-character,' even while grinding mobs, I was basically playing myself in the Star Wars universe, something that I've dreamed of doing since early childhood, and boy was it a rude awakening when I realized that the lion's share of my fellow players didn't give a bantha poodoo about back stories, character development, or immersive authenticity. My quest for full immersion was doomed from the start, given the nature of these games and the people that play them, but that didn't stop me at the time, and, though I still play Star Wars Galaxies (and two other MMORPGs) on a daily basis, and though I've made attempts to rekindle the storytelling flame in each new game, it always ends the same way: leaving me wistfully remembering the roleplay on Starsider and wondering if, not when, that magic will resurface.
Read the article here.