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MMORPG.com Warhammer Online Correspondent Tom Giblin pens his debut article on the recent Mythic Entertainment announcement that four classes and four capital cities had been cut from the game.
Over the multi-year development cycle of a game, many things change.
Features are scaled back or cut, others are added, designs change; it's a reality of game development. No developer can say with absolute certainty that a specific feature will be in game at launch with months or years left in the development cycle. Due to that, it should come as no surprise that information is released slowly rather than all at once. Despite slowly releasing game features and designs, things are still bound to change particularly with MMOs, which have dozens and dozens of interconnected systems.
As you're undoubtedly aware that Mark Jacobs, Vice President and General Manager of Mythic Entertainment, revealed to MMORPG.com's Jon Wood earlier this month that four capital cities and four classes would be removed from Warhammer Online. The news quickly caused a stir among those following the game. Some stated the game's release should be pushed back to allow for the cities and classes to be included at launch. Others defended the move to release the information rather than springing it on customers after they had already purchased the game, as other companies have done in the past. Still others simply said they cancelled their pre-order or claim that they will not purchase the game.
Read the whole thing here.