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Warhammer Online will employ one of the most interesting class systems in any MMORPG to date when they debut in the Fall. In part one of this two-part series, Jon Wood speaks to Mythic's Adam Gershowitz about the three ideas that formed the backbone of the careers design.
Recently, I had the opportunity to sit down with Adam Gershowitz, the Combat and Careers strike team lead over at EA Mythic’s Warhammer Online. During the interview, we talked about the classes in Warhammer (known as Careers) and what went into the overall design process in bringing them to life.
The Warhammer Online careers system has gone through an evolution since the game was announced, moving from an extremely complex system when the game was first announced, to the complex and interesting but ultimately more understandable system that we have today and will see at launch.
Read it all here.