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There's a debate going on in the official boards right now and I wanted your thoughts. (It's probably a moot point since it's probably already set in stone)
Knowing what we know about HJ, how they have class-dependent services (eg. you need to go to a healer to get healed, a rogue to pick your boxes etc). How Simu typically charges for additional characters, and your experience in other MMOs...
It's my thought that HJ should offer class switching similar to FFXI, unlimited crafting opportunities (Most games you are forced to choose 1-3 crafting paths), and fairly unlimited locker space.
My reasoning is simply that if you don't let the players do what they want in regards to classes, crafting, and locker space, they're just going to create characters that do these things anyway and any system where you need >1 character for any reason other than a purely RP reason is broken.
If I want to take the time to level up my rogue to pick the boxes of my main (only) character, I should be able to do that on my single character. Either way, if they offer it or they don't, I'll make a 2nd character, level IT up and send the boxes to him anyway.
If I want to take the time to level up all my crafting skills to max, I should be able to do that on my main (only) character. Or else, I'll just make other characters to craft what I want anyway.
If I want to have a bunch of gear and items that I like or for whatever reason want to keep. I should be able to do that on my main (only) character. Or else, I'll just make a locker character to hold all my crap anyway.