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"We choose to reveal the game to this extent and this early simply because we wanted to get input from the players."
So - what kind of input are you interested in?
It's understandable that there is a lot of information that can't be shared at the moment - but what sort of areas are of the most use for discussion?
I'm sure that there are a number of systems that are basically designed and set, and others that are pretty much wide open. I guess I'm just asking if there are any broad areas that the team is interested in soliciting specific input on.