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First of all they fixed mires and now i can level in that zone. Plateau was too hard for me at 32 and i was stuck grinding.
I like the new attributes. Now putting points in there really customizes your toon because everything is useful. Well mind a lil less but the other 2 are really nice.
I hear they reworked the difficulty past lvl 30. This is also nice since what i experienced from those levels before 1.4 was a whole lot of dying.
Now tr is fun again.
Somme ppl just won't adapt. Like this guy in general. He was crying because grav armor lost armor. It didn't occur to him that all the armor he lost he prolly has in health now? About the regen rate, it says in the manual, low regen. Why woudnt it have low regen?
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do like the respec and the attribute system. now if they would figure out that rpgs and launchers should do more damage than staves and swords.
Quite a lot of people have been complaining about the Graviton "nerf" and completely failing to read patch notes. One guardian in particular was whining at length 'til we finally managed to get it through to him, "Put some points in BODY ffs!".
The next comment he posted was "100k armour lawl, sweet!"
As for the regen, Graviton has the best regen in-game now; especially at pump 5.
Woudnt know, i'm a sniper. Grav has good regen and good armor? Op much?
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no rpgs and rockets should not do more dmg then a staff or a sword .
1 they are AOE attack staff sword are single target
2 melee weapons always do more dmg cause you have to be up close and more then likely in the middle of the group while they are all shooting you. You can get 3 or more shots off with a rocket lauchers off before they even shoot back, from a distance. Not being shot while you are running to them so you can melee them.
This is what i would see as someone unable to addept or use any form of tactics, first using your sword makes you allot faster then someone holding a rocket launcher, the trick is to use tactics when you use sword, so simply do not use your sword ONLY, you might want to consider using some of your skills together with your weapons.
Overall nice to see this topic and seeing hte patch seems ot be working alright, at first when reading the patch notes i became allite scared about the "slightly easier" part, well.......i'll see how it works out for me hopefully this weekend when i'm able to spend some time in TR.
Overall nice to see this topic and seeing hte patch seems ot be working alright, at first when reading the patch notes i became allite scared about the "slightly easier" part, well.......i'll see how it works out for me hopefully this weekend when i'm able to spend some time in TR.
this is what I call somone wanting to make a weapon so overpowered that there is no point to use anyother weapon. The point is there is suppose to be a trade off either you want lower AOE dmg to a whole group from a distance ( RPG) or more dmg to a single target up close ( staff or sword) . So thats your tatics depending your play style and likes . If the ranged AOE did more dmg then the single target melee then what would even be the point to use the melee weapon? No one would.
I am glad they did not make it much easier. I dont want to game you can just walk thru with out any effort.
It really doesn't get much easier than using melee weapons in this game, the damage is over the top, there is no risk from spash damage agro. I see the point of aoe damage being less than melee, but in this case, not as we're seeing it now. Staff, run up wack away, single target after single target falls, I actually kill faster this way than trying to use a rpg.
rpgs, and launchers are to weak for the agro they bring. rpgs / launchers are way off in their killing effect. If nothing else cut the splash down , up the main target damage, but no way a stave or sword should be so much more effective than shooting a missile at something. and this isn't even taking into effect ranged attack on staffs. As far as danger, please. You can run about the whole group of bane for sometime before you draw the agro a single rpg round will give you.
I was just trying to point out why they shouldn't . So weapons are not included in your " tactics" then why did you even bring them up in the first place?
Of course you do most dmg with your weapon. The powers are secondary and some classes dont even have very many attack powers.
But hey if you go thru the game with out useing a weapon then i will admit you do have better tactics then me
I just bloged my opinion on the patch lol.
I like it too, not not the "big fix" we are all waiting for but it has given us an insight into what the dev team can do. I am just waiting to see what they cam produce for the "micro patches" we are going to get now, convincing content please!
This is what i was talking about , but i now see it was not you (REKLAW ) so sorry
but you still replied to me saying somthing about useing tactics , and i was just pointing out was why RPG should not do more dmg then a staff or a sword. So nomatter what tactic you use you weapon is still your main source of dmg. and no way an ranged AOE should do more dmg to a target then a single target melee. Cause then there would be no reason to even use the melee weapon. Every weapon in a game needs to have it + and - depending on how you like to play .
So i thought it was you who wrote the comment I had replied about to start with. again sorry about that.
I agree that launchers need some serious help. I have them at pump 5 and most main targets regen the armor of one hit before I'm done reloading. They're OKAY at best in a group (meaning player group) situation, but nothing to brag about. Solo, they're entirely useless, and the splash damage even moreso. RPGs are decent and I do use them. I think they need a little more damage though.
I do like the patch though.
I like this patch too, mostly because of the respec which allowed me to correct my builds. I don't have much complaint about grav armor, it's arguably the best armor now and stealth armor along with hazmat just got tossed into the trash. My grenadier is more fun now since I pumped body and mind, and now i can actually spam shrapnel and tech strike with decent damage and enough power points.
My sniper wears reflective and haven't had any problems with it and spy with the obvious motor assist
So many ppl on general chat are crying over the health reevaluation. It didn't get nerfed or boosted, it got torn down and rebuilt all over again. They claim it takes them more time to kill stuff. I'm not sure if it's my class but as a sniper i didn't notice any difference except on the giant machines.
Some ppl are threatning to quit over the patch, i just don't get it. The only thing that actually got nerfed is the rarity drops from missions. I think that was done to fix the economy, add some value to money.
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Well, the health change slowed the game down. For me that's a bad thing. The pace of the game was almost frantic before the patch, I loved it.
Now it's just kinda slower, and like i said elsewhere, It feels like i'm playing my WoW hunter.
This isn't a game breaker, but it does take away from the fun level i had before 1.4
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