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Joe Iuliani and Anthony Love attended the recent Games Day for Games Workshop's Warhammer. Of course, EA Mythic had a presence, and Joe and Anythony were able to catch up with that team's dynamic duo Jeff Hickman and Paul Barnett for an interview. Enjoy part two!
Joe: With the public quests, as you mentioned before, the community of Warhammer Online is the driving focus?
Jeff: I think that's the driving focus of any MMO.
Joe: You would think, but a lot of games are like do this, turn in, do this turn in. Or just LFG, LFG.
Jeff: If you talk to Mark Jacobs, the first thing he'll say about public quests, "It's my way of trying to help people, of meeting other people" and he's right, there are a lot things that public quests do. That's one of the big things you're in that area and not grouped with anybody but there are so many people online already there doing the same things you're doing. "you wanna come help me? Oh cool, let's get together, we can do this better".
Paul: It's an evolution of the questing system. It's saying what about MMOs do people really love? It's doing a quest that means something. I like having a lot of fun, they like doing big things and the way it's been done in the past, you forced people to group. What we've done is given people the ability to just go in and say, "My God, there's a giant over there and he's smashed the hell out of that wall, and I'm gonna go help." That's why you can join up at anytime, you join at any stage, there are three hundred of them (public quests) across the land. They're all epic, we just saw one recently that ends with a dwarven train...
Read the whole interview here.