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Carolyn Koh takes an in-depth look at one of the genre's hallmark games as she gives us her impressions of EverQuest as it stands for players today.
How does one go about reviewing a game such as EverQuest besides playing it a lot? I told my editor two months. I should have said three. Maybe four months... a year! At launch, this game had 12 races and 14 classes to choose from, and over 65 zones to play in with a level cap of 50. March just saw the 8th anniversary of this groundbreaking game in the Massively Multiplayer Online genre and at this time - April 2007, with 13 expansions released since day one, EverQuest boasts a total of 16 races, 16 classes, over 425 zones to play in, and a level cap of 75
The good thing about EverQuest is the massive amount of content available to the player for a relatively low price. In the past four years, expansions have been released twice a year, with a new retail "collection" box released each year. The expansions alternate between one that is only geared toward the high level population, and one that is tailored for the vast middle-aged population.
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