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This past weekend, Managing Editor Jon Wood attended the Indie MMO Game Developers Conference in Minneapolis, Minnesota. In this article, Jon takes a look at the opening keynote speech from Garage Games' CEO Josh Williams, as well as the role of indie games in the MMORPG world.
This past weekend, I flew to Minneapolis, Minnesota to take in the first annual Indie MMO Game Developers Conference (IMGDC). This having been the first event of its kind, I had no idea what I should expect from such a specific conference.
What I found was a small conference, but a very enthusiastic group of both organizers and attendees who gathered together to discuss their passion; making MMORPGs. Independent developers face challenges that are different from those faced by larger companies. Often, Indie developers are working in small teams of as few as one or two people. Compare this to the much larger-sized teams at companies like EA Mythic, Turbine or Sony Online Entertainment.
"You can't buy Indie passion."
Read the whole article here.