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You know, this is an argument I made a long time ago. I made the argument that the SWG Developers were not exactly the same type of gamers that the die-hard SWG player base was.
Most of the people who were good at SWG Pre-CU had to invest a lot of time into the game. Someone who was great at the game spent many hours per day in the game. Then there were idiots like me who would play around the clock, so we had multiple accounts, guilds, cities, jedi, crafters, non-jedi, and were in need of psychological help most likely for investing so much of our personal time into a video game.
The SWG-SOE teams management, developers, and gophers have to balance work, gaming, and personal time. There is just no way that they could possibly experience the game the way many of us did. It would stand to reason that people who are so time encumbered would get more enjoyement out of FPS games and games that are simple enough to allow them to just log in, play, and log out.
I have always thought that the very fact that the Devs and SWG team could not possibly experience the game and community as we did made isolated our SWG gaming community from the people we relied upon to manage and engineer our gaming world. Think about it, why would you put much thought or effort into developing a game situation you yourself either don't like, can't enjoy, or simply don't truly understand?
Remember how excited the developers were over the CU? They were almost creaming themselves talking up how much they loved the NGE. They may have been giving their honest opinions. It would mean that JFreeman is correct in his assertion that is is not one person's fault. It is the whole teams fault for destroying the game SWG once was. It would mean that our developers and the people managing them were in all reality FPS and WoW/Guild War style players because they could not possibly have the time to be true Star Wars Galaxies players.
If true, this would answer a lot of questions like, why remove so much of the games immersive environment and stratagy, why go to FPS style interface, why push a more cartoonish display, why take a wonderfuly complex game and simplify it to the kiddy standard?
If true, it means we were screwed over by the SOE-SWG teams selfish desire to turn the game we loved into a game that they could enjoy due to their limited game time.
Why do I bring this up?
|Star Wars Galaxies Dev Opens Doors|
|Posted by Gary on on Thursday, February 22 @ Eastern Standard Time|
Developer Anthony Castoro (SWG, UO, and Codemasters) has started up a new MMO company. Heatwave Interavtive promises to combine online play with the excitement of single-player consoled games.
I edited the thread heading so as not to confuse people. I don't know when he quit, I simply reported what was a recent news blog on another site. The theory is a different matter and I think an importent one. Thanks to Mr. Freeman for the little stab at myself for pointing out the confusion in my post that this may have caused. I hope this small token edit will suffice to show Mr. Freeman that a pre-Combat Dumb-Down fanboy can make a mistake, admit to it, correct it, and appologize for it. That is a hell of a lot more than we Pre-CU players were ever offered or given from SWG-SOE developement, but what the hell, someone has to be the stand-up guy.
"SWG was a world, now it's just a game" -adamrk-
"When the game was good, you didn't have to ask where the population was, because it was everywhere. When the game was good you didn't have to ask which server had population, because they all did. When the game was good you didn't have to beg friends to give it a try, because they were already playing. " - Salty Pete