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Garrett Fuller had a chance to get to know Funcom's Didrik Tollefsen, the Art Director for Age of Conan.
Tell us a little about your childhood. How did school and where you live influence your choice to join the video game community?
We grew up in a little village on the countryside, surrounded by beautiful, dense forest and wide acres. We loved to play in that forest. We spent a lot of time in there, finding new and magical spots. As we grew older we dared to venture further in to this endless jungle. In to the unknown. I still dream about those places and they can actually still help me in different creative processes during a game production. Later on our little innocent world was invaded by large, grey supercomputers... with 64K of easy-accessible RAM! All the kids in our street had one. So magic took a new form. "Press play on tape" became a big part of our everyday life. Homework had to wait, naturally.
Read the whole Developer Profile here.