Ken Johnston, the CEO of Persistent Worlds, pens the latest 9Dragons Developer Journal. Today, we learn about the items of 9Dragons. We also have ten new and exclusive screenshots for you to enjoy.
Emerald Jade... rare, beautiful, translucent. The most precious material that could be found in ancient China. A perfectly crafted jade item would pit trader against trader, warrior against warrior and thief against thief... could even spark the imagination of The Imperial Emperor himself. For to own such a treasure may offer one a certain power... and makes that one a target for all those who would seize it...
This is an introduction to the type of items you will find in 9Dragons, the first authentic martial arts MMORPG that's coming soon to America through Acclaim Games and to Europe through Persistent Worlds. |
The whole journal is here, while all ten screenshots are here.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
i tried the viet OB which is identical to the US OB except for language
This game looks pretty good but if you go to the official forums for this game you'll see there are no comments or updates from devs at all.
They don't seem to be too receptive to any feedback at all and answer no questions.
You may get a response from a board mod but even they will tell you they don't know whats really going on.
It just kind of rubs me the wrong way
I've been in alot of betas, and whenever the devs are "distant" it's always been a very bad sign. I've heard from someone in this beta who's told me that they haven't seen any devs in-game (that they knew were devs at least) and they haven't seen any way to give any feedback.
The setting sounds interesting and the pics look ok (not fantastic certainly), it does sound very much like a "typical" asian-market game. I'm betting there's alot of grind, and if you're not pretty hard-core into the pvp thing it'll probably get boring pretty quickly.
It's better be hated for who you are, than loved for who you aren't.
In 9Dragons, you have to donate items to your clan to get points to learn skills with. You have to reach a certain level first though. Eventually all characters become part of a clan and become a specific class in the clan. Basically all clans have 4 classes with the 2 fighting types (1 for each weapon), 1 mage/support type, and 1 mixed type.
Unlike Hero or Silkroad, you have to use your skills to level them up (like RFOnline). Higher level skills are harder to train but if you get the skills to a certain level, you might be able to learn an advanced form of that skill. Skill points don't exist in this game, but you do get weapon mastery points when you level up. When you level up skills, some skills also get different animations so you arent always looking at the same thing.
A good thing about this game is that other than your weapon, most of your equipment dont matter. A backpack is just there for more inventory space. Clothes are just for looks or for pockets (slots). And the hat is just there for dodge. Most of your character's strength depends on the weapon, skills, and weapon mastery.
The biggest problem I have with this game is the reused enemy models. From level 1 to 30, all I have seen so far are foxes, snakes, bandits, thugs, zombies, and a few samurai like enemies. After a while, the enemy models start getting cycled but maybe with slightly different color only. At higher levels there might be more variation in enemies though.
Even the clothes you wear will make a difference. Some of them have hidden pockets into which you can place magical artifacts that enhance your stats.