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Our Saturday Editorial Debates make a return this week as Dan Fortier and Garrett Fuller return to duke it out over combat styles. Dan won initiative, and will make the first move:
Dan Fortier: When it comes to combat in MMOs there seems to be an ongoing struggle between those that want more involved combat that uses the skill or reflexes of a player over instead of the standard automatic 'hit a button and wait' method that seems to be the standard.
While I don't count myself firmly in either group, I have to say that I prefer to have a lot of strategic options in my combat, but that doesn't necessary involve strafing around like the old Robotron game dodging attacks. The reason I play video games instead of going out the local Renaissance Fair and swinging real weapons is because I prefer to not have to work up a sweat killing things. games like Asheron's Call, while offering more of a twitch style of combat, seem to put too much emphasis on free movement while not providing a more realistic combat than the automatic systems.
Read the article, here.