Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Pirates of the Burning Sea: A Dev's Perspective on AGC

StraddenStradden Managing EditorHalifax, NSPosts: 6,696Member Common

John Scott Tynes, the Porducer for Pirates of the Burning Sea, takes some time to tell us about the Austin Games Conference from the other side of the table, from a developer's perspective:


The AGC is very different from E3 -- or at least, from the E3 That Was. It really is a conference, meaning it's nothing but panels, roundtables, and lectures. There is a small exhibit hall but it's full of companies selling middleware and services to developers and studios. No one is in the exhibit hall showing off games in any real way. In fact, the only booth I saw where you could pick up a joystick and play was the Microsoft Casual Games booth, so if you want to fly to Austin to play Geometry Wars, go for it!

Read the whole article here

Jon Wood
Managing Editor


  • free2playfree2play Toronto, ONPosts: 1,943Member Uncommon

    As a player and not a dev, this is like a walk through the sausage factory.  My game experience goes down hill when I stop playing the game and start hacking it. Much of the MMO people are nerds at heart though and gravitate like bees.

    Hopefully this project takes off and gets strong though, inside industry side more than player side. The industry needs people working on engines, graphical rendoring tools and stuff. It's too easy to borrow and just update UI side.

Sign In or Register to comment.