It looks like you're new here. If you want to get involved, click one of these buttons!
Turbine Entertainment's Lord of the Rings Online has some big shoes to fill. We saw them at PAX and spoke to Lead Systems Designer Nik Davidson. Here is what we learned.
| The star of the Turbine Entertainment booth at PAX was Lord of the Rings Online. In taking on this second massive license, Turbine has a mighty weight on their shoulders and expectations to live up to.
This is an MMO for people who love MMOs, explained Lead Systems Designer Nik Davidson. He made special note of how the game had not tried to reinvent the wheel when it came to things like interface, controls and basic mechanism. Lord of the Rings Online will not have change for changes sake.
That said, there were two fundamental aspects of MMORPGs that Davidson felt their game had to get away from. The first was empty quests. They made it a goal to make every quest and task mean something. Given their IP, this seems like a relatively straightforward task. Although, in the demo, he did have his elf deliver the mail.
You can read more here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios