It looks like you're new here. If you want to get involved, click one of these buttons!
John Scott Tynes, the Producer of Pirates of the Burning Sea, spoke to us in Seattle about the game. They had just announced their release date (June 2007) and the addition of avatar combat. We find out the nitty-gritty details of this system in this article.
| nd now, what youve all been waiting for: boarding. Currently, when you grapple a ship there is a straight mathematical calculation based on the relative sizes of crews. Soon, that will not be the case. Tynes did note though that all of this is at a design stage and is subject to change.
When two ships grapple, theyll be instanced off to an area with two decks tied together. These decks may not be able to perfectly represent the two ships (practically, many ships sit at different heights in the water, but that wont work in a deck battle), but hopefully it will be close. There, you control your captain and run the decks operating just as you would in combat on land. Youre joined by your crew, who have their own AI and do their own thing.
The two crews fight in brutal hand-to-hand combat. No decision has been made on the scale of the combat. Theoretically, you could have a crew of 200, but it is unlikely that they will actually render 200 guys on either side. Instead, expect to see the numbers scaled down, while retaining the relative sizes.
You can read more here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios