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Updates for 0.3.015 client release

QuantusQuantus Member Posts: 1

New features

* More crafting system implementations, this will allow
to create weapons and shields in game.

* Weapons and armors now decay with use and can be repaired.
Crafted items have a better quality, so they decay slower.

* New scripting operations to add support for new spells
like transmutation and

invisibility (the spells are not yet in, but the engine
now supports those)

* Multiple engine and art optimizations. We moved our format
to a binary one to have better loading times, previously
most of the time needed for loading was spent in parsing
our XML levels. Now we have DDS textures, binary XML maps,
and

ptmalloc in CS. Maps load signifigantly faster and the
package is smaller even with all the
new content.

* New control and movement systems:

- Fixes many bugs, including the main collision detection issue.

- New stamina system which takes into account terrain steepness

- Now shows strafe animation (for the races that have it so far)

- Added sneak mode to creep around slowly (not all races have anim yet)

* Finally fixed the handness of characters. All characters correctly attack with
right hand.

New content

* New "Bronze Doors" region

* Four new outdoor terrain maps (one based on the old Oja
Road)

* World has been rearranged to move Akkaio from its temporary
location to East of Hydlaa

*New armor textures:

- Each race should have a full set for leather armor now

- Added chainmail textures and items

* Initial support for plate armor

* New trait customizations for some races, including new
skins for enkis

* New pet species and new animal affinity system

* NPCs support more scripting. Capable of being set to
pickup items.

* Optional "lossless" parameter for /screenshot
to save as PNG

* Added font size option to the config windows for certain
windows

* New sound emitter generator used to add many of the insect
sounds in the maps

Notable fixes and improvements

* Improved caching system on server

* Fixes for action locations

* More work on tutorial system

* Multiple fixes and improvements in sounds system

* Fixes and improvements for NPC pathfinding

* Improved entity loading in client to prevent freezing

* Fixed backwards left/right hand issues

* Some GM system improvements

* Added clear button to the shortcut editing window

* Optimized networking messages to lower total traffic
by as much as 1/3, by size

* /report command is now working and works retroactively
to include recent messages
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