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EA Mythic's Director of Community Relations Sanya Thomas recently sat down with us for an interview on their recently announced Dark Age of Camelot expansion, Labyrinth of the Minotaur. Unfortunately, there were a few questions she was not yet ready to answer fully. Nonetheless, for those that cannot wait, here is what we learned.
| MMORPG.com: The press release mentions Minotaur holding a two-handed weapon in a single hand. From a gameplay perspective, how do you intend to balance this?
Sanya Thomas: I put in the grab bag Friday that we have some ideas we think are terrific, but after five years of this, we're very aware that our best plans may not survive beta. Sorry not to be more specific, but we're at a point where we need to do play testing before commenting further.
MMORPG.com: What has the EA deal meant to the evolution of this expansions focus and design?
Sanya Thomas: We hired more developers. The people we already had on the project can now focus on specifics, while the new people can get up to speed with live game improvements and patches. But honestly, EA's presence will be felt mainly on things behind the scenes - distribution, etc.
You can read more here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios