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Garrett Fuller has started a series of developer profile interviews. Each Thursday, we'll bring you a new one. Here is our second, with the Art Director of Gods and Heroes Mike Hines. The aim is to provide people with the human face of gaming, what they do and how they got there.
| MMORPG.com: Various influences can have a major part in games. What influences outside of game-play bring life to your work? Any ideas that you get from Books, Movies, Comics, Real-Life Stories, Art would be great here.
Mike Hines: Tons.
I love to read, although I dont get to enough these days. I find that reading does incredible things for my visual imagination, as Im sure it does for most people. I always experience vivid imagery while reading, and remember it like a movie. Sci-fi and Fantasy (generally my reading junk-food) provide a massive library of visual images for the games Ive worked on.
I always have been an art history fan. My personal art interests are pretty classical/traditional. I love late 19th and early 20th century painting/drawing. The post-impressionists, symbolists, pre-raphaelites, luminists, futurists, and a number of others. Much of this work has actually influenced Gods and Heroes, my current project, as well as my personal art.
You can read the full interview here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios