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General: What Goes Into an MMO

DanaDana Halifax, NSPosts: 2,415Member

Michael Hampden has worked on Horizons, Wish and Hero's Journey. In that time, the designer/writer learned a few things and brings them to you here today in this look at how MMORPGs are put together. Since that time, Michael has moved to EI Interactive, the new owners of Horizons, and it should be noted that this article was authored prior to his employment there.

We’ve all played MMOs (at least I should hope you have – no idea why you’d be reading the site if you hadn’t!), but have you ever wondered just what goes into the tremendous process that is creating an MMO?

Thousands upon thousands of man hours are spent during the development. It is the merger of the wonderful right-brained “nothing is impossible” creativity of talented artists, to the ingenuity and hard work of the “well we can do that, but it’ll be hard” left-brained programmers. Design is there somewhere in the middle, not to mention support staff, producers, and a whole host of other roles.

So how does this all come together? How do these games get shipped?

You can read more here.

Dana Massey
Formerly of
Currently Lead Designer for Bit Trap Studios

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