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Dan Fortier and Jeremy Starley got together to look at the idea of real world cash for game world coin in this weekly editorial debate. Check out what they have to say, then join the argument on our boards.
|Dan Fortier: The buying and selling of virtual items and currency for real money is touchy subject and in most gamers' eyes, gold farmers and virtual dealers are one the main things that can destroy fragile game economies more than anything else. Who is really to blame though?
Most MMORPGs are based on a tedious grind in some form or another. Whether it's gold, the best items/weapons/gear, or simply levels/skill points, the creators have determined that whomever has the most time and/or friends will have an advantage over someone without these real life resources. Why is real life money any different? Should someone be blamed for the economic woes of the genre when all they want is to keep pace with those who simply have more time and guild mates? A good portion of the blame must rest with the game designers in this regard.
You can read the full debate here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios