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Dan Fortier checks in with a new editorial. Today, he examines what he calls "The Small Dev Team Myth". Read on and then let us know what you think on the boards.
|Recently there has been some debate as to what gamers should expect from MMOs produced by lower budget development teams. With the recent release of games like SEED and Dark and Light this topic seems more interesting than ever. Should we excuse incomplete products and poor game performance because they lack the resources of the big boys?
To get the answer we are going to have to go back in time a bit to the late 1990's when bunch of guys from two smaller companies formed a company called Mythic Entertainment and with a small, but hard working crew of designers, created Dark Age of Camelot. To this day many gamers still hold it up as one of the top PvP titles for its creative use of Realm vs Realm combat. Although they recently were bought out by EA they still have made an indelible mark on the genre.
The full article is available here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios