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Horizons: In Development Update

StraddenStradden Managing EditorHalifax, NSPosts: 6,696Member

Tulga's game, Horizons, has released its June "In Development" Update! This update takes a look back at the month of May, and also welcomes former writer Michael Hampden to the mix over at Tulga. wishes Mike all the best in his new position.


Three! Three design updates in a row. This might be a trend folks! May was a busy month for us here at Tulga so I thought I'd try to summarize everything that happened and let you know where we stand with our various projects.

To begin with, we had a great E3. (Electronic Entertainment Expo) While we didn't have a booth, we garnered quite a bit of media attention with the announcements of both Horizons: The Settlements and Dark World Online. We also were able to speak with several websites about Horizons: Empire of Istaria regarding the growth we've been experiencing and progress we're making.

We've continued patching out numerous files, including the new assets for the Confectioner revamp as well as a few new monster assets. Neither are available to players just yet, but things are moving along nicely on both fronts. Other assets will be coming over the month as we begin working on fixing the occlusion on many of our existing models. Combined with the client work that is on-going, soon you will begin to see improvements in performance in towns across Istaria.

June is also going to be a great month for us because we'll be adding two new people to the Design Team: Zach Whitten and Michael Hampden. Both are great guys who bring with them a lot of enthusiasm and we can't wait to get them up to speed on our tools and the game and let them start to make their mark on Horizons and the future.

Read the whole thing, here.

Jon Wood
Managing Editor

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