It looks like you're new here. If you want to get involved, click one of these buttons!
Garrett Fuller pens this article on Age of Conan, the upcoming title from Funcom. Find out how the game has evolved visually and internally since we saw it last year.
|Combat, combat, combat and thats basically what the game is all about, said Gaute Godager of Funcom. This is how the demo for Age of Conan opened. Gaute focused on the different types of combat in the game. Hands-on combat focuses on action, depth, and control. Horseback combat gives the players a chance to boost strikes based on the speed of the horse, yes, you can decapitate people from horseback. Formation combat allows players to command NPCs, use tactics and create buffs. The formation style works well in dungeon crawls and party encounters. The last form of combat is Massive combat which covers sieges, raids and huge battles.|
You can read the article here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios