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Today MMORPG.com is proud to present two of the first screenshots of Star Trek Online and an exclusive interview with Daron Stinnett, the Producer of Perpetual's flagship title. You can view both images below, then read on to see what Daron has to say.
MMORPG.com: By choosing to do space and land-based content, youre essentially making two games. Can you talk about your general goals in regards to the land-based aspects of the game?
Daron Stinnett: We're committed to doing both space and ground for Star Trek Online because it is the right thing to do. But you're right to point this out as a challenge for the development team. Building two games at once is hardly a recipe for success, so we've put a lot of effort into figuring out how to unify the mechanics between the two environments, while maintaining the unique flavor of each.
We also want to avoid creating two kinds of games from the player perspective, so we are building a world where players will feel equally capable in either arena. Just as it is in the series, we expect player characters to move freely between the two environments. This will enable us to weave space and ground gameplay together in a single mission. For example, its not hard to imagine mission that takes place within a derelict Borg Cube that allows the player to complete that mission either on foot or by ship, or a combination of both. The possibilities are endless and we're planning on giving players a lot more mission variety than they are used to.
To read the full interview click here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios