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Space Wars: Interstellar Empires News - If you're looking for a free-to-play strategy MMO, then we have good news for you: Space Wars - Interstellar Empires has launched into Steam Early Access. Players can control 250 different ships, command a diverse crew and take part in up to 40-player skirmishes.
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"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I do like AoW3 and Civ though so it is possible that it works out as long as they havn't made the combat too minimalistic.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
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Would be nice to know if the progression is tied to p2w or if it's a fair model like PoE (btw, PoE just released 3.1 today).
The devs have some good ideas, but managing your ship by adjusting power levels for 10+ different things for each single combat round is not fun, it's cumbersome.
Also if there are a lot of players in a single battle you may have to end up waiting 10 minutes between turns. 10 minutes wait make a movement and shoot the enemy maybe 2 times, then it's on to next 10 minute wait.
The game had a lot of error pop-up messages and many things felt unfinished, but even if they finish and fix everything the underlaying game is bad and they'd need to do a major overhaul to not frustrate and bore their players to death with the wait and cumbersome mechanics.
My first impressions in a nutshell: combat takes forever, but the game has potential for us turn-based fans.
Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
Some people...
If you had played other turn based MMOs you'd know that there are plenty of solutions to the wait, like:
-command phase and action phase
-giving multiple people their turns at the same time (eg. one side first then another side)
-limiting the scale, number of players, and increasing damage that you can do within a single turn
-making UI and game mechanisms that allow players to make their choices for the turn faster
Please play some turn based games instead of criticizing those of us who have played them. Thank you.