How Long should playtime be?

SEANMCADSEANMCAD Houston, TXMember EpicPosts: 16,435
How many hours of play time should a game have before it starts to feel like the game play is exhausted

and why should one type of game maybe have more re-playability then another.

Please do not respond to me, even if I ask you a question, its rhetorical.

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Krematory

Comments

  • CrazKanukCrazKanuk Elmira, ONMember EpicPosts: 5,888
    18.5
    Sovrath

    Crazkanuk

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  • EponyxDamorEponyxDamor Member UncommonPosts: 392
    17
  • coretex666coretex666 PragueMember RarePosts: 3,226
    17.3
  • TheDarkrayneTheDarkrayne UKMember RarePosts: 3,518
    42
    RexKushmanSovrath
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  • RexKushmanRexKushman lake como, NJMember RarePosts: 404
     Clearly the answer is 42.
    TheDarkrayneSovrath

  • alkarionlogalkarionlog SMember UncommonPosts: 1,434
    SEANMCAD said:
    How many hours of play time should a game have before it starts to feel like the game play is exhausted

    and why should one type of game maybe have more re-playability then another.

    depend on how it is the delivery, back in the day I could play games longer and over and over again (like chrono trigger getting all ending and having all chars in lvl 99 with the best possible gear and secret of mana I forgot how many times I finished the game) nowadays if I end it once  I stop playing the game, some games make me want to replay it

    also the quality of the game today is a hell a lot of lacking, they only want to invest on graphics and forget the gameplay, simplier gameplay to keep the idiots playing without much thinking, its hard to find games like these I said or like Dragon quest 7 I had over 150 hour of gameplay without counting the hidden dungeon after the end of the game and you still wanted more
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  • cameltosiscameltosis ipswichMember EpicPosts: 1,745
    Thats a very complicated question. 

    For the purpose of the question "how long should a game last", I would judge it on 3 categories:

    1) Content - what is the developer guiding me through?
    2) Mechanics - what am I actually doing minute-to-minute?
    3) Replayability - are subsequent playthroughs significantly different?

    Those three things are not weighted equally, but combine to give me my overall expectation. I'm also aware that virtually no games get all three right, in fact content and replayability are often at odds with one another. 


    So, a game like Planet Coaster, for example, has very little content. You're not guided anywhere, it's not a crafted experience from the developers. You're just dumped on a map and left to your own devices. But, the mechanics are interesting and being a sandbox, each experience can be very different. 

    But, a game like Deus Ex is very heavy on the content. It is hand-crafted to give you a specific experience and the mechanics are OK. But, replayability is down a lot because each playthrough is pretty much the same. 



    So, I can never just say "all single player games should give me 100 hours of content" because it's not that simple. That said, I do have personal guidelines. 


    For content heavy games, I expect a minimum of 30 hours of content, but preferably 50 hours. 
    For games that focus on replayability, I expect a minimum of 100 hours of enjoyable gameplay. 

    Good mechanics increase replayability, whilst bad mechanics make me quit early. 
  • SEANMCADSEANMCAD Houston, TXMember EpicPosts: 16,435
    SEANMCAD said:
    How many hours of play time should a game have before it starts to feel like the game play is exhausted

    and why should one type of game maybe have more re-playability then another.

    depend on how it is the delivery, back in the day I could play games longer and over and over again (like chrono trigger getting all ending and having all chars in lvl 99 with the best possible gear and secret of mana I forgot how many times I finished the game) nowadays if I end it once  I stop playing the game, some games make me want to replay it

    also the quality of the game today is a hell a lot of lacking, they only want to invest on graphics and forget the gameplay, simplier gameplay to keep the idiots playing without much thinking, its hard to find games like these I said or like Dragon quest 7 I had over 150 hour of gameplay without counting the hidden dungeon after the end of the game and you still wanted more
    that is why I am asking.

    so for example, No One Lives Forever 2 was a fantastically fun game that came out in 2002. It didnt really have an 'arena' style mode and the game as I recall was rather short. (meaning under 200 hours)
    But lately I have been playing some single player games that die before 200 hours and I feel like it should be longer, so for me my expectation as changed overtime. So I asked out of curiosity on others experience, thanks for your input

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Houston, TXMember EpicPosts: 16,435
    Thats a very complicated question. 

    For the purpose of the question "how long should a game last", I would judge it on 3 categories:

    1) Content - what is the developer guiding me through?
    2) Mechanics - what am I actually doing minute-to-minute?
    3) Replayability - are subsequent playthroughs significantly different?

    Those three things are not weighted equally, but combine to give me my overall expectation. I'm also aware that virtually no games get all three right, in fact content and replayability are often at odds with one another. 


    So, a game like Planet Coaster, for example, has very little content. You're not guided anywhere, it's not a crafted experience from the developers. You're just dumped on a map and left to your own devices. But, the mechanics are interesting and being a sandbox, each experience can be very different. 

    But, a game like Deus Ex is very heavy on the content. It is hand-crafted to give you a specific experience and the mechanics are OK. But, replayability is down a lot because each playthrough is pretty much the same. 



    So, I can never just say "all single player games should give me 100 hours of content" because it's not that simple. That said, I do have personal guidelines. 


    For content heavy games, I expect a minimum of 30 hours of content, but preferably 50 hours. 
    For games that focus on replayability, I expect a minimum of 100 hours of enjoyable gameplay. 

    Good mechanics increase replayability, whilst bad mechanics make me quit early. 
    I agree that its a complex question for examples you have given.

    I have found myself expecting more time out of certain games and less time out of others but then it hit me, just because most games of that type are long doesnt mean I 'deserve' if you will a game that is just as long in content.

    but I hear what your saying for sure

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • SEANMCADSEANMCAD Houston, TXMember EpicPosts: 16,435
     Clearly the answer is 42.
    there is that responsibility thing I was talking about before.... anyway, joking aside thanks for your input

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  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 23,203
    It depends on the content.

    Something like a straight up shooter might be excellent but wear out its welcome after so many hours. A role playing game will last longer as the story unwinds itself. However, too long and one might lose its thread and start not to care.





  • GeezerGamerGeezerGamer ChairMember EpicPosts: 7,956
    Unless there are actual games that can put this discussion to the test, what is the point?
    I played Skyrim for thousands of hours. I played ESO for less than 40.
    Question for both games is "Why?"
  • SEANMCADSEANMCAD Houston, TXMember EpicPosts: 16,435
    Unless there are actual games that can put this discussion to the test, what is the point?
    I played Skyrim for thousands of hours. I played ESO for less than 40.
    Question for both games is "Why?"
    What you are trying to say in the context of the question is that you believe the time in a game completely depends on the game, not even the game type but the game itself.
    but I wonder how one determines if X hours for X game is reasonable or not

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • AsheramAsheram Member RarePosts: 2,684
    what happened to the snowflake?

    image
  • GruntyGrunty TexasMember RarePosts: 8,172
    Asheram said:
    what happened to the snowflake?
    Just another trip to the sun lamp.  A few more trips and there won't be anything left except air pollution particulates.
    She was grimacing. "That does sound like what America's has been trying to do for the last century or two--get rich faster than the parasites could steal it."   The Free Lunch by Spider Robinson
  • k61977k61977 Pendleton, SCMember RarePosts: 786
    Depends on the type of game and the person playing it.  Some love games like ARPG where the goal of the game is to basically grind, grind, grind which can take 100's of hours to 1000's depending on what that person is wanting out of the game.  Others play single player RPG's where you have a set story and only so many play through before you have nothing left to complete and depending on the person can be a short or long experience and time consuming if they are completionist.  Now if you are talking about things like MMO's in reality there shouldn't be a max time as it is something you are suppose to play for years which many do not do today but that is the idea.  So overall you will not most likely get the same answer for two people because everyone is different and has different needs and wants.  Personally for me a better question is how many hours are people playing in one sitting on average.
  • btdtbtdt Member UncommonPosts: 151
    I want a game to last forever... not have a shelf life.  

    Just when is a game too old to be consumed? Is it safe to play a game once it's shelf life has passed?  Should I be leery about consuming a game that is half price?  

    Unlike milk, a video game can potentially last forever.  When you give developers the license to place an expiration date on their products... you're telling them that all you want is a carton of milk... and that is exactly what you get.

    It's funny how people complain that there is nothing to do in a game, and yet, can precisely tell you how long it's playability should be... and it's usually no where near what they really want.

    I think a game that has 20 hours of playtime is too little.  100 hours is too little.  I'm not buying a game for 20 hours, I'm buying it until it can no longer be booted up.  Whether I choose to play it that long, is my choice, but the option SHOULD ALWAYS be there.

    Ever notice how no game states how many hours of playtime there is on the packaging?  Because they don't want to get sued.  So what you have here is a game that could only last 5 seconds or 100 years... for some reason, people seem to think less is acceptable.  Probably the same people who spend $4 on a cup of coffee that has enough calories to constitute an entire chocolate cake.

    If currency went thru a stat squish, it might become abundantly clear just how much we spend for so little compared to days of old.  Are we really getting value or just spending more money because we can?


  • imevuimevu Member CommonPosts: 2
    i think 5 hours
  • ElsaboltsElsabolts Anderson, InMember RarePosts: 3,199
    Longer then it takes a SnowFlake to melt ?
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  • DMKanoDMKano Gamercentral, AKMember LegendaryPosts: 17,131
    The playtime should be as long as the game is fun.

    This varies greatly from player to player.

    Quality guilds can be a key factor to fun from my experience, and can extend the game play for a long time.

    I think for solo players MMOs quickly turn into a Skinner-box and they dont last long once they realize that they are just doing meaningless repetitive stuff for shit rewards


     for me personally - its about QUALITY not quantity.

    Id rather play 4 hours of amazing fun and be done with a game, than play 100 hours of mediocrity.

    But in MMOs - a good guild of fun and positive minded players can often make even a mediocre game be 10x more fun


    EvilGeek
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