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Should Blizzard be tuning their raids for "professional" player guilds. They're the only teams that realistically ever get WF so why do we perpetually make such a big deal and roll out the red carpet for them.Maybe if Blizzard should be designing raid content for their main base. It feels like they're hanging onto an outdated cultural trope that clings to the game like a decaying vestige.
The fact that one of the bosses was defeated without a single melee DPS class is horrible design. At the very most, Blizz should reform one of the currently disbanded, but former world first, guilds to conduct testing. Make these guys work for it.
This is all on Blizzard, though in a sense, it cheapens any WF achievement.
We'll see how Argus goes.
one of the many reasons I stopped playing games with dungeons/raids was directly due to the requirement to go look at videos of other people doing these dungeons to win. It takes away all of the fun when you have to go look at the spoilers before actually doing it. It was also definitely not fun to constantly change gear every expansion, all of the stuff I'd gone through in every expansion, it's tiresome to throw out what you just worked so hard for only to have to continue the neverending treadmill.