New Funding Round Brings $6M into the Coffers to Expand Game Content & More - Crowfall - MMORPG.com

SBFordSBFord Associate Editor - News ManagerThe CitadelMMORPG.COM Staff LegendaryPosts: 26,085
edited December 6 in News & Features Discussion

imageNew Funding Round Brings $6M into the Coffers to Expand Game Content & More - Crowfall - MMORPG.com

Crowfall News - The Crowfall Founder's Update for the week has been published that takes a look back at all that has been accomplished in 2017 as well as takes a peek ahead at what's in store in the future. In addition, ArtCraft announced that it has secured another round of investment funding to bring an additional $6M to the company to "expand our game content, cover all launch expenses and to have enough funds to drive a respectable marketing campaign at launch."

Read the full story here


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Comments

  • BlackboaBlackboa Member UncommonPosts: 71
    Good to see them secure another round of funding. Looking forward to seeing a finished product.
    SBFordThupliJamesGoblin
  • WellspringWellspring Charlotte, NCMember RarePosts: 485
    Makes you wonder how some of these other crowdfunded games are going to make it to launch without rounds of investment funding of their own.
    SBFordJamesGoblin
    --------------------------------------------
  • ElderknightElderknight Slc, UTMember UncommonPosts: 232
    Awesome news, playing this day one, Loved Shadowbane for the pvp and custom character building this just looks 100x more awesome.
    SBFordJamesGoblin
  • BillMurphyBillMurphy Managing Editor Berea, OHMMORPG.COM Staff EpicPosts: 4,123
    I really can’t wait to see this one in release form.
    MadFrenchieSBFordRenoakucranthugScarranXingbairongThupliJamesGoblin

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  • SBFordSBFord Associate Editor - News Manager The CitadelMMORPG.COM Staff LegendaryPosts: 26,085
    Great news and well-deserved investment.
    cranthugThupliJamesGoblin

    ¯\_(ツ)_/¯ 


  • Syphin_BSyphin_B Salisbury, MDMember UncommonPosts: 293
    edited December 6
    This game is making Camelot Unchained look like vaporware. They're over there building a engine for a couple of years with no release in sight with a budget of 4,477,842 so far. Always felt like that team was just too small to take on something like a in-house engine including a 3 faction RvR game, a lot of work for a team that small. Kudos to the Crowfall guys
    Post edited by Syphin_B on
    ThupliKyleranCopperfield
  • XingbairongXingbairong SofiaMember UncommonPosts: 371
    Glad to hear that they are getting more funds. This is one of the few games that I actually have expectations for and I really hope that we don't get let down like almost every other previous time with other CF games.
    JamesGoblin
  • JudgeUKJudgeUK Member RarePosts: 1,384
    Great news!
    So it looks like the first of the two hurdles has been overcome. This should get the game out in a pretty polished state with hopefully a reasonable amount of content.

    - Then the second hurdle: Keeping it going at the same level.
    The recent article on top five games for 2018 also included the sad story of last years games to watch out for: 4 no shows plus 1 crash and burn.

    Here's really hoping Crowfall will reverse this trend. Best of luck to the devs, keep it going!
    JamesGoblin
  • AlomarAlomar Middle EarthMember RarePosts: 929
    I'd quadruple my founder pack if they didn't have mice and had a more realistic art style. Yet, mmo rvr players can't be picky so I'll be there day one, except I'm going to exterminate every rat I see with no mercy!
    JamesGoblin
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  • JamesGoblinJamesGoblin BelgradeMember RarePosts: 992
    Syphin_B said:
    This game is making Camelot Unchained look like vaporware. They're over there building a engine for a couple of years with no release in sight with a budget of 4,477,842 so far. Always felt like that team was just too small to take on something like a in-house engine including a 3 faction RvR game, a lot of work for a team that small. Kudos to the Crowfall guys
    CU total budget was ~$9M at some point last year, as hinted by Mark Jacobs in comments, here on MMORPG.com. That's before licensing (which Crowfall did partially, for $2M so far), before possible equity (which makes lions share of CF budget, ~$14M as you can see below), before any major "outter" investors and before any hype, say in beta - especially pre-launch.

    PS for anyone curious, here you can see Crowfall's funding breakdown (~$20M total) - https://crowfall.com/en/funding/

    Torval
  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,850
    Syphin_B said:
    This game is making Camelot Unchained look like vaporware. They're over there building a engine for a couple of years with no release in sight with a budget of 4,477,842 so far. Always felt like that team was just too small to take on something like a in-house engine including a 3 faction RvR game, a lot of work for a team that small. Kudos to the Crowfall guys
    CU total budget was ~$9M at some point last year, as hinted by Mark Jacobs in comments, here on MMORPG.com. That's before licensing (which Crowfall did partially, for $2M so far), before possible equity (which makes lions share of CF budget, ~$14M as you can see below), before any major "outter" investors and before any hype, say in beta - especially pre-launch.

    PS for anyone curious, here you can see Crowfall's funding breakdown (~$20M total) - https://crowfall.com/en/funding/

    This indie team seems to be the next best at raising funds after SC, looks like they'll make it to the gate

    ....someday
    JamesGoblin

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  • LobotomistLobotomist ZagrebMember RarePosts: 5,662
    I always felt that Crowfall is the only one of those crowdfunded MMOs that will actually see the light of the day.



  • Slapshot1188Slapshot1188 Boca Raton, FLMember EpicPosts: 7,527
    Kyleran said:
    Syphin_B said:
    This game is making Camelot Unchained look like vaporware. They're over there building a engine for a couple of years with no release in sight with a budget of 4,477,842 so far. Always felt like that team was just too small to take on something like a in-house engine including a 3 faction RvR game, a lot of work for a team that small. Kudos to the Crowfall guys
    CU total budget was ~$9M at some point last year, as hinted by Mark Jacobs in comments, here on MMORPG.com. That's before licensing (which Crowfall did partially, for $2M so far), before possible equity (which makes lions share of CF budget, ~$14M as you can see below), before any major "outter" investors and before any hype, say in beta - especially pre-launch.

    PS for anyone curious, here you can see Crowfall's funding breakdown (~$20M total) - https://crowfall.com/en/funding/

    This indie team seems to be the next best at raising funds after SC, looks like they'll make it to the gate

    ....someday
    Yeah.  It was pretty obvious that if they had their "soft launch" this year they would have crashed.


    One problem this game shares with it's peers is just pure hype fatigue...  When you start hyping a game 4 years before it launches and that hype continues weekly as you try to keep raising money... it just gets boring.

    Honestly haven't logged into any of my Crowdfunded games in months.

    JamesGoblin

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  • ScotScot UKMember RarePosts: 6,649
    Kyleran said:
    Syphin_B said:
    This game is making Camelot Unchained look like vaporware. They're over there building a engine for a couple of years with no release in sight with a budget of 4,477,842 so far. Always felt like that team was just too small to take on something like a in-house engine including a 3 faction RvR game, a lot of work for a team that small. Kudos to the Crowfall guys
    CU total budget was ~$9M at some point last year, as hinted by Mark Jacobs in comments, here on MMORPG.com. That's before licensing (which Crowfall did partially, for $2M so far), before possible equity (which makes lions share of CF budget, ~$14M as you can see below), before any major "outter" investors and before any hype, say in beta - especially pre-launch.

    PS for anyone curious, here you can see Crowfall's funding breakdown (~$20M total) - https://crowfall.com/en/funding/

    This indie team seems to be the next best at raising funds after SC, looks like they'll make it to the gate

    ....someday
    Yeah.  It was pretty obvious that if they had their "soft launch" this year they would have crashed.


    One problem this game shares with it's peers is just pure hype fatigue...  When you start hyping a game 4 years before it launches and that hype continues weekly as you try to keep raising money... it just gets boring.

    Honestly haven't logged into any of my Crowdfunded games in months.


    I try never to. Wait till the game comes out, then spend your valuable time gemming up on it.
    JamesGoblin

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  • ScellowScellow Member UncommonPosts: 223
    They keep stealing money right now because they know they'll fail hard
    JamesGoblin
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