Say no developers ever anymore.
What happened to release being the actual, well, release? Now, most games spend years in open alpha/beta/early access and release hundreds of interviews, in-depth promotional videos, and gameplay commentaries, not to mention gaming press keys, such that you already know everything about the game once it actually releases. The days of just jumping in at the release with minimal information and maximum exploration potential seem to be over for now, and that's a travesty for the genre.
What are your thoughts?