As title says. Is pay for convenience the new pay to win? Many MMOs are offering advantages to skipping content, easier leveling, access to endgame year, great items/vehicles/ships/mounts etc.
In many ways, paying for convenience is worse than blatant pay to win. At least pay to win is very obvious and you know up front that the game is pay to win. In paying for convenience models, its a lot more underhanded, secretive and at first its fine till you reach endgame and find the game is designed around these "products"...the developers make the items VERY hard to get, sell overpowered products or products that...again...would be very hard to attain otherwise. The developers can design gameplay in a way where you almost NEED to buy pets...but pretend you don't really have to buy pets or any of the products because "you can get it all in-game" (which is often far harder and far more time consuming than just paying for it).
But players think its okay, because "you can get it all in-game". Another reason its worse, because its such an underhanded term that is seen as acceptable to most because all/most/some of the items can be got in-game. But, to name one MMO...I spent days trying to get a pet off the market in black desert online...literally days and so many hours.
Not once did I get one. Sure RNG...but that is what I mean. The MMO in question is designed to make you buy a pet or waste time getting one. And the MMO is also designed in a way that pets are almost needed...but not quite...all makes it a very shady design decision...and many MMOs are just like that.
Now developers know players hate pay to win games...now they moved onto a far more shady and underhanded scheme..."pay for convenience" and design the game in a way that makes it so you "need" the product...but not quite...and make it VERY hard to earn in-game.
what are your guys's thoughts?