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I didn't see them devolving into massive single player online games.
This are a question for those who started the MMOs back in late 90s and early 00s.What did you think back then how the future of MMOs would evolve and how much right and wrong are you today?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I thought the genre would go closer to pen and paper RPGs but it seems it went closer to Diablo instead. I can't say I am very happy with that.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.-- Herman Melville
"To be what you are not, experience what you are not." -Saint John of the CrossAuthored 131 missions in Vendetta OnlineCheck it out on Steam
"Change is the only constant."
I miss the social aspect and the longevity of the communities. Gone are the days where you could play one MMO with the same people for 5+ years.
Not as glitzy as I expected but in some ways more fulfilling...
Good. I don't play games for community and people. I treat most other players as NPCs anyway. If i want to make friends, i have plenty in real life.
Never forget 3 mile Island and never trust a government official or company spokesman.
I remember playing SWG and thinking how in the future games would only evolve with larger more detailed open world maps, nope. Not GW2, not even BDO comes close. In fact the entire GW2 map (all zones) is smaller than one SWG planet map. You could actually fit 4 gw2 maps into one SWG map. Same with BDO.