So you are happy with the direction It's going?

MaurgrimMaurgrim Member RarePosts: 831
This are a question for those who started the MMOs back in late 90s and early 00s.

What did you think back then how the future of MMOs would evolve and how much right and wrong are you today?
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  • TsiyaTsiya My chairMember UncommonPosts: 206
    "I never look back, dahling, it distracts from the now." Edna Mode
    I had always hoped for more solo content, it was so group oriented you couldn't really do anything by yourself until you hit cap. Now we have more solo content than group, and I'm ok with that. I think the difficulty level has been watered down too much though. When I am solo and I go 3-4 days without dying something is wrong. I'm always getting myself into trouble, and now it's too easy to get yourself out I think.
    Octagon7711MrMelGibson

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  • XodicXodic RealityMember RarePosts: 708
    edited December 1
    I didn't see them devolving into massive single player online games.
    Post edited by Xodic on
    BruceYeeiixviiiixPhaserlightdelete5230laxiejmcdermottukGeezerGamerLackingMMOXarkoScotand 5 others.
  • sunandshadowsunandshadow Pittsburgh, PAMember UncommonPosts: 1,730
    edited December 1
    I really expected Skyrim-style NPC dialogue customization to have shown up in MMOs by now, but it doesn't seem to be a thing devs consider important.

    There's also a sad lack of instanced dungeons which scale themselves down to the size of the group entering.
    Post edited by sunandshadow on
    TorvalOrthelian
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  • BruceYeeBruceYee Member RarePosts: 1,086
    Xodic said:
    I didn't see them devolving into massive single player online games.
    Yeah, I remember thinking "The future is bright" when playing SWG and daydreaming about how game features could evolve as future tech comes out. Now I fear for the future of MMORPG's but I think MMO's like Destiny 2 will probably be ok cause their audience doesn't need/demand much.
    Tsiya
  • Loke666Loke666 KalmarMember EpicPosts: 21,002
    I thought the genre would go closer to pen and paper RPGs but it seems it went closer to Diablo instead. I can't say I am very happy with that.
    jmcdermottukroalandConstantineMerusdeniterobiiKyleranskadadbeebop500zzax
  • waynejr2waynejr2 West Toluca Lake, CAMember EpicPosts: 7,693
    Maurgrim said:
    This are a question for those who started the MMOs back in late 90s and early 00s.

    What did you think back then how the future of MMOs would evolve and how much right and wrong are you today?

    I thought they would be amazing worlds.  They turned into arcade games.
    AnthurobiiGraySealKyleranbeebop500zzax
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    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • DistopiaDistopia Baltimore, MDMember EpicPosts: 21,173
    Considering I started with DAOC then SWG, lets just say no...
    Torval

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • dave6660dave6660 New York, NYMember UncommonPosts: 2,645
    Loke666 said:
    I thought the genre would go closer to pen and paper RPGs but it seems it went closer to Diablo instead. I can't say I am very happy with that.
    With software like Fantasy Grounds and Roll20, it's easy to go back to PnP RPG's.  Especially when the people you used to play with live a thousand miles away.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • PhaserlightPhaserlight Boca Raton, FLMember RarePosts: 2,213
    Not as glitzy as I expected but in some ways more fulfilling...

    "To be what you are not, experience what you are not." -Saint John of the Cross
    Authored 131 missions in Vendetta Online
    Check it out on Steam

  • nariusseldonnariusseldon santa clara, CAMember RarePosts: 27,659
    Loke666 said:
    I thought the genre would go closer to pen and paper RPGs but it seems it went closer to Diablo instead. I can't say I am very happy with that.

    I though the genre would go closer to pen and paper RPGs but it seems it went closer to Diablo instead.

    I *can* say I am very happy with that. There is a reason why i like Diablo way more than pen & paper RPGs. 
  • laxielaxie UK - Leamington SpaMember RarePosts: 903
    I miss the social aspect and the longevity of the communities. Gone are the days where you could play one MMO with the same people for 5+ years.

    But fear not, my upcoming MMO (made on a budget in Unity) will be the salvation we're all waiting for!
    Octagon7711MrMelGibson
  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 6,212
    Big variety of games to choose from.  Gone are the days of playing an MMO because it was one of the only three available.
    laxieMrMelGibson

    "Change is the only constant."


  • nariusseldonnariusseldon santa clara, CAMember RarePosts: 27,659
    laxie said:
    I miss the social aspect and the longevity of the communities. Gone are the days where you could play one MMO with the same people for 5+ years.


    Good. I don't play games for community and people. I treat most other players as NPCs anyway. If i want to make friends, i have plenty in real life. 
    MadFrenchieOG_ZorvanCecropiaKyleranKG470setsua28R3d.Gallows
  • jmcdermottukjmcdermottuk LiverpoolMember RarePosts: 1,488
    Progressing through EQ then DAoC to SWG and EVE, I remember thinking to myself where will we be in 10 years. I never thought we'd be where we are today. I imagined complex worlds, world to be lived in full of players all interacting with each other either co-operatively or in conflict with each other, cities built by players in open worlds which would be defended by the players. Economies that relied on the players to manufacture everything in game, from clothing to weapons to armour to vehicles.

    I never once envisioned a genre of single player games on rails that took a few weeks to complete and then consisted of repeating the same scripted 10 man events over and over and over and over just to get a new pair of pants or a shiny hat. MMO's became MO's and lost the social element that made the original MMO's such a unique experience. What a waste!
    BruceYeedelete5230Fearum
  • ScorchienScorchien Hatboro, PAMember EpicPosts: 4,078
     Well , this question is a bit of a conundrum for me , as i started text Muds on my C64 playing right thru to Neverwinter in the early 90s  to UO and forward .. And at that point , I realized this shit is going to be big , in the late 90s to early 2000s to present i began to invest heavily in every Pub/Dev house In EA/ Vivendi/ FCMKF , some magazines ..etc ..

      Now the altho the games didnt quite go as i had hoped (altho i still have fun ) The industry did .. and everytime i look at my stock portfolio i smile ...

      so for me the answer is yes and no
  • DvoraDvora Member UncommonPosts: 139
    Not as glitzy as I expected but in some ways more fulfilling...
    lol I think I could say the opposite on both counts.
  • DMKanoDMKano Gamercentral, AKMember LegendaryPosts: 17,131
    edited December 2
    Maurgrim said:
    This are a question for those who started the MMOs back in late 90s and early 00s.

    What did you think back then how the future of MMOs would evolve and how much right and wrong are you today?

    I started with UO in 1998 and EQ1 in march 1999.

    Other than improving graphics I didnt have a clue how the gameplay would improve, but I thought that mmorpgs would move away from simple and antiquated "hitpool" and "damage" die roll mechanics to something that resembles real life simulation (when you punch someone or shoot somone in real life, there are no hitpoint bars or damage numbers)

    I always thought that real life physics, ecosystems and organism simulations would be what mmorpgs would be like - not anytime soon due to massive compute power that would require.

    So completely wrong.

    But I also had no idea how my lifestyle would change and how much family life with work and kiddo schedules would change how I play games.

    Never thought about that either back in 98/99 - I always assumed that I would have most of my day to devote to gaming.

    Was completely wrong too. 

    I also never considered how I would change as a person and that I would lose desire to spend 10 hours raiding which at one point back in early 2000s I thought was amazing.

    Zero desire to ever do that again today.

    So again very wrong.


    Am I happy with the direction that its going?

    Well gaming is going on all directions, so yes I am very happy. There is a larger variety of games being made by more people today than at any other point in history.

    I am having more fun gaming today than back in 98/99 due to so many different games.

    Never been a better time
    than right now.



    Post edited by DMKano on
    MrMelGibsonMendel
  • klash2defklash2def Member RarePosts: 869
    society is in a different place than it was 10-15 years ago. Thats probably the biggest contributing factor for the change in general especially with mmos.

    People dont have time for MMO's how they used to be, they need it streamlined now because attention spans are just shorter. Remember physical Game Guide books? Those things were hundreds of pages long with game info and intel.. having one meant everything, today you just need to watch the video on youtube.

    Times have changed and we have to adapt. Going to be interested to see what happens during the next decade for sure with games like Star Citizen even Elite having such ambitious plans. 


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  • GeezerGamerGeezerGamer ChairMember EpicPosts: 7,956
    MMORGs were niche. By some fluke, one went mainstream. Well, now, we don't even have that one anymore.

    Oh well, 
    holdenfivedelete5230immodium
  • TillerTiller Member RarePosts: 6,234
    I remember playing SWG and thinking how in the future games would only evolve with larger more detailed open world maps, nope.

     Not GW2, not even BDO comes close. In fact the entire GW2 map (all zones) is smaller than one SWG planet map. You could actually fit 4 gw2 maps into one SWG map. Same with BDO.
    laxieMikehadelete5230





  • laxielaxie UK - Leamington SpaMember RarePosts: 903
    Good. I don't play games for community and people. I treat most other players as NPCs anyway. If i want to make friends, i have plenty in real life. 
    I am the exact opposite. If I play a MMO, I usually hope to make friends and meet people. I'd play a single player game otherwise.

    That said, getting a person to talk to you can be harder that defeating an endgame boss in some games. :grin:
    Kyleran
  • WizardryWizardry Ontario, CanadaMember EpicPosts: 13,186
    edited December 2
    I am very disappointed because for a very long time,i had very high hopes and did see a steady stream of improving and new ideas.

    Now almost everything in the industry seems like greedy gimmicks to enhance sales and cash shops and a lot less improving games.

    I see someone mentioning "TALKING"try hearthstone a Blizzard game,NO talking ,just a few simple emotes that a lot of players consider bad.

    So when i saw how Square Enix introduced the language translator i was impressed,now we see devs NOT allowing any talking,just real sad.

    Game mechanics trying to give us some plausible realism?Screw that many games going even more automated,an idea that Eve was the first to really piss me off with that idea.

    Wow the most played mmorpg...NO HOUSING,how dumb is that.Acceptable if for example some small studio that is trying to get it's feet wet and needed a expansion or two to get it in there but this is MANY years later,still no form of housing.This says a lot abotu how developers wil only give what is needed out of them,they will not go that extra mile to deliver a realistic ROLE playing game.

    Remember the heat was on,GW1 a lobby instance game,NOTHING has changed,devs in many games still delivering the ANTI mmo ,instance gaming.

    Exploration?Soem of these modern devs thought of some stupid idea that we will hand hold you directly to each destination then hand out exploration completion xp/rewards.The whole idea turns me right off,like none of these people making systems have a clue they are making a role playing game,instead they just add ideas to give players something to look at or complete.

    Markers over heads,what a relief to see FFXI,no markers,no hand holding,all i have seen since that time is games getting far worse with the immersion ruining experience.Now they want to bring back scaling,an idea tried by EQ2 MANY years ago and proved to be a huge fail,nobody learning from mistakes i guess.
    Post edited by Wizardry on
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  • DMKanoDMKano Gamercentral, AKMember LegendaryPosts: 17,131
    Tiller said:
    I remember playing SWG and thinking how in the future games would only evolve with larger more detailed open world maps, nope.

     Not GW2, not even BDO comes close. In fact the entire GW2 map (all zones) is smaller than one SWG planet map. You could actually fit 4 gw2 maps into one SWG map. Same with BDO.

    Smaller with more detail is what ended up being more desirable than just sheer size of large empty areas
    MikehaMrMelGibson
  • MadFrenchieMadFrenchie Nashville, TNMember EpicPosts: 3,019
    I expected more progress in the form of AI to populate these world's with more life-like NLC inhabitants.  Factions warring independent of player input, dynamically attacking, defending, and counterattacking one another.  A world alive that the player is dropped into to play a role in.
    MrMelGibsonGraySealMendelOrthelian

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  • MikehaMikeha Member EpicPosts: 7,858
    I never thought about the future. All I cared about was the game I was playing. 
    holdenfiveKG470

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