As I remember it, it seems like 2008.
WoW was hugely popular and Age of Conan and Warhammer Online: Age of Reckoning were hotly anticipated to be the next big things in competition with each other. AoC launched like the Hindenburg (
https://en.wikipedia.org/wiki/Hindenburg_disaster ). There was kind of a blip around 2011 when Rift was going to launch, but we know how that went.
The old dinosaur WoW is still the top of the heap in numbers, but seems to be diminished from its heyday -- during WotLK?
Anyone have a different idea on this?
Comments
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
For the question, I'd say 2006-2007. When it started to seep over to pop culture and regular news (as much as I loathe wow, it happened mostly due to the wow fad), when you had the announcement of a new game every month, and publishers rushed in to grab a slice from this new pie called mmo market. And I guess the big rush-hour ended when Nc killed off Auto Assault, and made it clear that a) they're idiots, b) the mmo market is just like any other, not all sugar and rainbows.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Basically F2P games came along that cost a fraction to produce yet demolish MMOs in monthly players and hours played.
It could be argued that this time period was when expectations regarding the pregnant MMORPG industry were highest.
By the time WoW arrived on the scene it was already taking ideas that had been tried in MMORPGs and refining them, emphasizing what worked and discarding what didn't.
Another all time hype high came for me in mid 2003 when I discovered a twitch combat, physics based space MMORPG in early development.
The rest, as they say, is history.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
No it wasn't.
I feel like there was a lot of hype for games like World of Warcraft, Everquest 2, SWG, and Vanguard Saga of Heroes. There was also a lot of hype for other MMOs I forgot that just seemed to fail entirely. Some never made it out of beta.
I remember playing DAOC, the greatest PvP/RvR game ever created and thinking.. everybody is playing and loving this game. Years later I went to a game developers meeting in Boulder and in a room of over 100 students/developer no one, I mean no one had heard of the game. Blew my mind!
Funny thing was I remember back then DAOC and EQ2 were like, we aren't going to waste our money on marketing, tv ads are stupid.. and then here comes WoW showing them just how immature they were.
Note that WoW didn't bring anything new to the world of MMORPGs at release, they basically just copied what other games were doing but what they did do was put together a solid product with few bugs.. plus they took out the things that people hated about MMORPGs (losing xp on death, losing loot on death etc).
And btw, before you say that WoW was super buggy at the start.. it actually wasn't. It was the most solid game ever released at the time, what did plague them though was growing pains, so many people wanted to play that it made that first or 2 very difficult.
Other games with a lot of hype were Warhammer and Age of Conan. I don't think they lived up to it. A lot of the ideas they talked about never came to exist.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I think LOTRO was actually overhyped as well. I remember a lot of people being excited about its release and not many actually enjoying it once it came out. It was quite a niche group that did. I am more of a fan of high fantasy when it comes to playing games myself. I like to be able to cast spells and things like that. LOTOR only offered very basic classes.
You had worlds like Second Life, where people were buying properties for ludicrous amounts of money. You had universities owning virtual classrooms there. I recall even scuba diving companies giving virtual training in Second Life. Every brand you could imagine was either invested in a virtual space or building their own one. There was the promise of "This is it, the life is moving to the metaverse now." and people were pushing it heavily - and I mean heavily.
Entropia Universe sold their virtual space station for 100.000$ in 2006. People were investing their life savings into ship hangars, so they could ferry people from the planet to the station. In Second Life, people were quitting jobs to sell virtual clothes.
People still invest in virtual worlds today, but they do so in a much more structured manner. In 2006, everyone was scrambling to move into the big virtual world full of promise, without any plan what so ever.