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Grim Dawn News - If you think the Crate team is resting on the well-earned laurels of the Ashes of Malmouth expansion to Grim Dawn, you'd be wrong. In a new blog post on the official forums, the team has laid out the framework for the next two patches as well as a peek ahead into early 2018.
Comments
Why would they do wasd movement in an ARPG? Are there any that support it that have released?
I really love GD, it feels like Titan Quest which was also a superb game. I'm glad they are continuing to support the title.
I'm certainly on the side of WASD for movement. The mouse should be there for targeting, interacting, and looting. Tying movement into the same button as targeting is just begging for the infamous moba mis-clicks.
Diablo 2 only allowed movement and aiming in 8 (edit: or was it 16? either way it was very limited) directions anyway...
As for WASD movement, it makes an APRG play a bit more like a third-person shooter (i.e. aim with mouse, move relative to facing), so it really depends if the game designer intends for the player to be able to move and attack at the same time (which could be overpowered depending on the balance of ranged vs. melee, etc.)
Multiple control schemes should be an expectation, not a pipedream. Controlling a game should be the simplest, most customizable part of the player experience in all cases and with every genre. Making a character perform an action should be as comfortable and as accurate as possible and conform to the expectations of the player in all circumstances. We've been gaming for decades; I'm pretty sure we've got this figured out by now. Even if we're only going by the release of the first Diablo, this genre is almost two decades old and it needs to start acting like it.
Though you can rejoice you might get your wish since the next patch is beginning the revamping for controller support with an eye to moving towards console release.
i buy very few games these days cause most suck and the devs. dont care cause enough people are duped and they have enough money backing them to push their conditioning.
Only one person can talk to an NPC in multiplayer. The other person misses out on all the dialogue. All the voice acted dialogue.
So if you wanted to say co-op with a friend your first time through, one of you is going to miss out on all the story and dialogue choices for quests.
I'm baffled as to how the game is designed like this. Completely ruins the entire experience for me.
... and Diablo 2 is an ancient game that wasn't 3D. No idea what your point is. The limited movement is because it's old.
Well, when you need to pick up something or attack something that's located on the other side of the screen at a 25 degree angle from your position.. we'll see who gets it or kills it first.
Mouse users can head straight for it. WASD users have to go diagonal for a bit..then towards it. It takes longer and adds a ton of redundancy over time.
There's nothing better for improving your DPS than starting the fight 1 or 2 seconds sooner. I'd have killed whatever it is before you even get to it.
There is a guide on the forums about downloading a Virtual Joystick and configure that to use WASD, but that's it. WASD movement is not supported by Marvel Heroes.
The reason could be that they don't want to spend the time and resources to add in a what amounts to a niche control scheme for that type of game that will appeal to a small fragment of their audience. Some things just aren't worth the effort.