Classic wow will make noobs cry

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  • MyrdynnMyrdynn Beaumont, CAMember UncommonPosts: 2,007
    edited November 7
    keying places to enter raids, and even dungeons (LBRS/UBRS).

    farming elites for eyes for priest weapon in Winterzone

    farming for poison skills as a rogue

    faction grinding that was nothing but killing (furbolg)

    BIS items coming for all over the place (Dark Iron stuff)

    Set grinding that was meaningful, getting that 6 piece from Scholomance/Stratholme/UBRS made you feel epic

    BRD dungeon...nuff said, people will quit on that 4 hour dungeon
    Post edited by Myrdynn on
    Steelhelm
  • AlbatroesAlbatroes Member EpicPosts: 3,605
    Weren't there like 8+ hour long AVs in vanilla too?
  • BeansnBreadBeansnBread PshMember RarePosts: 6,382
    omg, I forgot about AV. Oh no....
    Albatroes
  • AlbatroesAlbatroes Member EpicPosts: 3,605
    omg, I forgot about AV. Oh no....
    Lol "Sorry boss, I'm stuck in AV on WoW: Classic so I wont be coming in."
    SedrynTyrosSteelhelm
  • SedrynTyrosSedrynTyros USMember EpicPosts: 1,938
    Albatroes said:
    omg, I forgot about AV. Oh no....
    Lol "Sorry boss, I'm stuck in AV on WoW: Classic so I wont be coming in."
    Holy shit ... those were the days, right?   >:)
    Signex
  • SedrynTyrosSedrynTyros USMember EpicPosts: 1,938
    You could go to sleep and wake up the next day to rejoin the same Alterac Valley instance, lol.  It was fucking AWESOME!
    Steelhelm
  • AlbatroesAlbatroes Member EpicPosts: 3,605
    edited November 7
    You could go to sleep and wake up the next day to rejoin the same Alterac Valley instance, lol.  It was fucking AWESOME!
    Its gonna be the first time for me experiencing one that long. Was just looking at some old wow posts about them, sounds crazy. Longest one I was in was about 2 hours probably back in cata. Was still pretty fun though. AV has always been one of my favorites to do. This should mean pvp will be active every bracket though yeah? Instead of just at cap. I miss leveling up through pvp.
    Post edited by Albatroes on
  • Quizar1973Quizar1973 Harold, KYMember UncommonPosts: 124
    I'm still Hoping they Bring back something like SWG.....God I miss that game...Repopulation tried to bring it back somewhat but failed...lol
  • HrimnirHrimnir Member RarePosts: 2,385
    Myrdynn said:
    keying places to enter raids, and even dungeons (LBRS/UBRS).

    farming elites for eyes for priest weapon in Winterzone

    farming for poison skills as a rogue

    faction grinding that was nothing but killing (furbolg)

    BIS items coming for all over the place (Dark Iron stuff)

    Set grinding that was meaningful, getting that 6 piece from Scholomance/Stratholme/UBRS made you feel epic

    BRD dungeon...nuff said, people will quit on that 4 hour dungeon
    It's always fun to me when i see posts like this, because i think of the shit i went through playing EQ and how i bitched about playing WoW and didnt play it until 6 months after release (despite my friends joining at release) because i hated how ezmode casual it was.
    RhoklawBeansnBreadAvarix

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • RhoklawRhoklaw Ft. Bliss, TXMember EpicPosts: 5,235
    Hrimnir said:
    Myrdynn said:
    keying places to enter raids, and even dungeons (LBRS/UBRS).

    farming elites for eyes for priest weapon in Winterzone

    farming for poison skills as a rogue

    faction grinding that was nothing but killing (furbolg)

    BIS items coming for all over the place (Dark Iron stuff)

    Set grinding that was meaningful, getting that 6 piece from Scholomance/Stratholme/UBRS made you feel epic

    BRD dungeon...nuff said, people will quit on that 4 hour dungeon
    It's always fun to me when i see posts like this, because i think of the shit i went through playing EQ and how i bitched about playing WoW and didnt play it until 6 months after release (despite my friends joining at release) because i hated how ezmode casual it was.
    The WoW generation doesn't know what playing a difficult MMO actually felt like. Instead, they chime back with the same old rhetoric that EQ difficulty was simply inconvenience, not challenge. No, corpse runs were definitely more challenging than anything WoW ever threw at us.
    skadadGdemami

  • SedrynTyrosSedrynTyros USMember EpicPosts: 1,938
    Rhoklaw said:
    Hrimnir said:
    Myrdynn said:
    keying places to enter raids, and even dungeons (LBRS/UBRS).

    farming elites for eyes for priest weapon in Winterzone

    farming for poison skills as a rogue

    faction grinding that was nothing but killing (furbolg)

    BIS items coming for all over the place (Dark Iron stuff)

    Set grinding that was meaningful, getting that 6 piece from Scholomance/Stratholme/UBRS made you feel epic

    BRD dungeon...nuff said, people will quit on that 4 hour dungeon
    It's always fun to me when i see posts like this, because i think of the shit i went through playing EQ and how i bitched about playing WoW and didnt play it until 6 months after release (despite my friends joining at release) because i hated how ezmode casual it was.
    The WoW generation doesn't know what playing a difficult MMO actually felt like. Instead, they chime back with the same old rhetoric that EQ difficulty was simply inconvenience, not challenge. No, corpse runs were definitely more challenging than anything WoW ever threw at us.
    I played DAoC, which was Everquest lite in a way, but vanilla World of Warcraft was more fun.  It was still a dangerous world but in the right way; it offered a sense of accomplishment without that awful feeling of losing XP on death, which sometimes meant you lost an entire evening's worth of progress if you grouped with wrong people and died multiple times.  For most people that wasn't fun, and WoW fixed that problem by making death cost gold instead of XP.  Dying in WoW was punishing enough; you lost time and gold, and that was enough to make you not want to die but  not so much that it ruined your entire evening of gaming if you did.  It was the perfect balance.
  • AlbatroesAlbatroes Member EpicPosts: 3,605
    edited November 7
    Rhoklaw said:
    Hrimnir said:
    Myrdynn said:
    keying places to enter raids, and even dungeons (LBRS/UBRS).

    farming elites for eyes for priest weapon in Winterzone

    farming for poison skills as a rogue

    faction grinding that was nothing but killing (furbolg)

    BIS items coming for all over the place (Dark Iron stuff)

    Set grinding that was meaningful, getting that 6 piece from Scholomance/Stratholme/UBRS made you feel epic

    BRD dungeon...nuff said, people will quit on that 4 hour dungeon
    It's always fun to me when i see posts like this, because i think of the shit i went through playing EQ and how i bitched about playing WoW and didnt play it until 6 months after release (despite my friends joining at release) because i hated how ezmode casual it was.
    The WoW generation doesn't know what playing a difficult MMO actually felt like. Instead, they chime back with the same old rhetoric that EQ difficulty was simply inconvenience, not challenge. No, corpse runs were definitely more challenging than anything WoW ever threw at us.
    I played DAoC, which was Everquest lite in a way, but vanilla World of Warcraft was more fun.  It was still a dangerous world but in the right way; it offered a sense of accomplishment without that awful feeling of losing XP on death, which sometimes meant you lost an entire evening's worth of progress if you grouped with wrong people and died multiple times.  For most people that wasn't fun, and WoW fixed that problem by making death cost gold instead of XP.  Dying in WoW was punishing enough; you lost time and gold, and that was enough to make you not want to die but  not so much that it ruined your entire evening of gaming if you did.  It was the perfect balance.
    The good ol' days of losing levels in FFXI. Only good thing about FFXI to a degree was the exp didn't scale significantly high when you got a level (exp tnl). But it still wasn't fun running content and then dying so much that you down level and then have to get your level back lol.
    Post edited by Albatroes on
    SedrynTyros
  • SignexSignex NetherlandsMember UncommonPosts: 135
    It will certainly make me cry, i got really late into vanilla and only hit lvl38 or something with a warrior. 
    I don't think casuals will like vanilla cause of how slow you level and hard it is.

    image

  • GaladournGaladourn AthensMember UncommonPosts: 1,280
    Albatroes said:
    Weren't there like 8+ hour long AVs in vanilla too?
    3 days. But it was just a HK grind, nobody cared to win really. During bonus weekends, most games are <30min long.

  • ForgrimmForgrimm Somewhere in TimeMember EpicPosts: 2,703
    edited November 7
    Forgrimm said:
    Albatroes said:
    Albatroes said:
    I also have to admit that I can't wait for no more looms. And locks having to fight to get their pets. Oh oh and the old school talent system. Didn't they have skilling up in wow? Like you use an axe and gain axe skill etc?
    Yes, you trained weaponskills.  Believe it only affected to hit chance, not damage.
    Still pretty important if that's the case. What I liked about systems like these was that even though they were tedious, they showed how dedicated you were to your class and it separated you from just another "class." You took time to get your skills up, know what stats are good for your class etc, so it made you more sought after by guilds and such. Old school mmorpgs weren't perfect by any means but they did teach you quite abit about patience and how to work together with others.
    Leveling up weapon skills involved nothing more than going to Blasted Lands and beating on the invulnerable mobs over and over until your skill was maxed. It was basically pointless.
    To each their own, Forgrimm. 

    If a person is basing their experience on the sum of the parts then no single piece is pointless if the connection of those pieces produces the desired experience. 

    I understand you prefer the current game to the old and that's fine, but the character of the old game was the sums of its parts.  And each of those parts contributed to the whole.  Now, if you take each individual piece and look at it in isolation it may seem pointless.  You have to feed your pet?  WTF is the point of that?!!  The point, is that the game, as a whole, was fun.  Actually, it was a lot of fun.  It was so much fun that World of Warcraft became the most popular MMO in history.  And that's why some people want to bring it back.
    Highest sub numbers were at the end of Wrath, beginning of Cata, after all that useless shit was removed.

    Edit: To add to that, at least feeding pets had a roleplay purpose. And although it was just micro-management, it had the potential to give the feeling of having a bond with the pet. Training weapon skills had no real purpose. My seasoned, battle-hardened level 60 warrior who has been bashing skulls with a mace since his youth, picks up a sword for the first time and suddenly he can't even hit a level 10 kobold with it?

    My purpose for bringing it up in this thread was in response to someone who said that leveling weapon skills showed dedication and knowing your class. My response was that, going to Blasted Lands and beating on an invulnerable mob doesn't show dedication. It was a tedious chore that you could practically afk through.
    Post edited by Forgrimm on
  • ForgrimmForgrimm Somewhere in TimeMember EpicPosts: 2,703
    Rhoklaw said:
    Forgrimm said:
    Rhoklaw said:
    So are they reverting to Horde Shamans and Alliance Paladins? I miss that little piece of faction pride we had back then. That and no more Pandas, lol, WTF was Blizzard thinking.
    Well pandaren actually pre-dated WoW, they were in Warcraft III. But the entire MoP expansion was very targeted to the Eastern market.
    It was intended to be an April Fool's joke. The fact they became a playable race in WoW just takes that absurdity to a whole new level.
    It was originally an April Fools joke, but got such a huge fan response that it was added to the game. Pandaren brewmasters and Chen Stormstout were added, I think to the Frozen Throne expansion.
    SedrynTyros
  • TalonsinTalonsin Member EpicPosts: 3,455
    Iselin said:
    I actually enjoyed Mists of Pandaria.
    I wasn't crazy about the zones or stories but I absolutely loved the Monk class - all 3 flavors of it.
    Me too!  I loved my little gnome monk.  His fists of fury skill was awesome and always made me smile.
    Iselin
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • SedrynTyrosSedrynTyros USMember EpicPosts: 1,938
    Forgrimm said:
    Rhoklaw said:
    Forgrimm said:
    Rhoklaw said:
    So are they reverting to Horde Shamans and Alliance Paladins? I miss that little piece of faction pride we had back then. That and no more Pandas, lol, WTF was Blizzard thinking.
    Well pandaren actually pre-dated WoW, they were in Warcraft III. But the entire MoP expansion was very targeted to the Eastern market.
    It was intended to be an April Fool's joke. The fact they became a playable race in WoW just takes that absurdity to a whole new level.
    It was originally an April Fools joke, but got such a huge fan response that it was added to the game. Pandaren brewmasters and Chen Stormstout were added, I think to the Frozen Throne expansion.
    Yep.  It's funny how some of these things happen, but that's how it went down.

    Mists of Pandaria was a beautiful expansion.  At the point, the gameplay had long since left behind that classic feel that I enjoy, but even so I still enjoyed adventuring in Pandaria when that was the current expansion.
  • SedrynTyrosSedrynTyros USMember EpicPosts: 1,938
    Forgrimm said:
    Forgrimm said:
    Albatroes said:
    Albatroes said:
    I also have to admit that I can't wait for no more looms. And locks having to fight to get their pets. Oh oh and the old school talent system. Didn't they have skilling up in wow? Like you use an axe and gain axe skill etc?
    Yes, you trained weaponskills.  Believe it only affected to hit chance, not damage.
    Still pretty important if that's the case. What I liked about systems like these was that even though they were tedious, they showed how dedicated you were to your class and it separated you from just another "class." You took time to get your skills up, know what stats are good for your class etc, so it made you more sought after by guilds and such. Old school mmorpgs weren't perfect by any means but they did teach you quite abit about patience and how to work together with others.
    Leveling up weapon skills involved nothing more than going to Blasted Lands and beating on the invulnerable mobs over and over until your skill was maxed. It was basically pointless.
    To each their own, Forgrimm. 

    If a person is basing their experience on the sum of the parts then no single piece is pointless if the connection of those pieces produces the desired experience. 

    I understand you prefer the current game to the old and that's fine, but the character of the old game was the sums of its parts.  And each of those parts contributed to the whole.  Now, if you take each individual piece and look at it in isolation it may seem pointless.  You have to feed your pet?  WTF is the point of that?!!  The point, is that the game, as a whole, was fun.  Actually, it was a lot of fun.  It was so much fun that World of Warcraft became the most popular MMO in history.  And that's why some people want to bring it back.
    Highest sub numbers were at the end of Wrath, beginning of Cata, after all that useless shit was removed.

    Edit: To add to that, at least feeding pets had a roleplay purpose. And although it was just micro-management, it had the potential to give the feeling of having a bond with the pet. Training weapon skills had no real purpose. My seasoned, battle-hardened level 60 warrior who has been bashing skulls with a mace since his youth, picks up a sword for the first time and suddenly he can't even hit a level 10 kobold with it?

    My purpose for bringing it up in this thread was in response to someone who said that leveling weapon skills showed dedication and knowing your class. My response was that, going to Blasted Lands and beating on an invulnerable mob doesn't show dedication. It was a tedious chore that you could practically afk through.
    Yeah, I can't argue that specific point you're making.  But I'll happily take the weapon skills back if it means I get back everything else from that version of the game.  I'd rather they not remove anything because each of those pieces are part of what made that version of the game what it was.  Even though the weapon skills could seem tedious at times, it forced you to explore the different cities to visit the various trainers who could teach you how to use new weapons.  It was part of the roleplaying experience for me.  But I'm sure many people can do without it which is no doubt why it was removed with Cataclysm.
  • ForgrimmForgrimm Somewhere in TimeMember EpicPosts: 2,703
    Forgrimm said:
    Forgrimm said:
    Albatroes said:
    Albatroes said:
    I also have to admit that I can't wait for no more looms. And locks having to fight to get their pets. Oh oh and the old school talent system. Didn't they have skilling up in wow? Like you use an axe and gain axe skill etc?
    Yes, you trained weaponskills.  Believe it only affected to hit chance, not damage.
    Still pretty important if that's the case. What I liked about systems like these was that even though they were tedious, they showed how dedicated you were to your class and it separated you from just another "class." You took time to get your skills up, know what stats are good for your class etc, so it made you more sought after by guilds and such. Old school mmorpgs weren't perfect by any means but they did teach you quite abit about patience and how to work together with others.
    Leveling up weapon skills involved nothing more than going to Blasted Lands and beating on the invulnerable mobs over and over until your skill was maxed. It was basically pointless.
    To each their own, Forgrimm. 

    If a person is basing their experience on the sum of the parts then no single piece is pointless if the connection of those pieces produces the desired experience. 

    I understand you prefer the current game to the old and that's fine, but the character of the old game was the sums of its parts.  And each of those parts contributed to the whole.  Now, if you take each individual piece and look at it in isolation it may seem pointless.  You have to feed your pet?  WTF is the point of that?!!  The point, is that the game, as a whole, was fun.  Actually, it was a lot of fun.  It was so much fun that World of Warcraft became the most popular MMO in history.  And that's why some people want to bring it back.
    Highest sub numbers were at the end of Wrath, beginning of Cata, after all that useless shit was removed.

    Edit: To add to that, at least feeding pets had a roleplay purpose. And although it was just micro-management, it had the potential to give the feeling of having a bond with the pet. Training weapon skills had no real purpose. My seasoned, battle-hardened level 60 warrior who has been bashing skulls with a mace since his youth, picks up a sword for the first time and suddenly he can't even hit a level 10 kobold with it?

    My purpose for bringing it up in this thread was in response to someone who said that leveling weapon skills showed dedication and knowing your class. My response was that, going to Blasted Lands and beating on an invulnerable mob doesn't show dedication. It was a tedious chore that you could practically afk through.
    Yeah, I can't argue that specific point you're making.  But I'll happily take the weapon skills back if it means I get back everything else from that version of the game.  I'd rather they not remove anything because each of those pieces are part of what made that version of the game what it was.  Even though the weapon skills could seem tedious at times, it forced you to explore the different cities to visit the various trainers who could teach you how to use new weapons.  It was part of the roleplaying experience for me.  But I'm sure many people can do without it which is no doubt why it was removed with Cataclysm.
    I agree, since they're finally doing it, they should do it right and make it as close to original Vanilla as possible. If they start stripping this and that, changing things, adding newer features, it's going to defeat the purpose of it all. 
    SedrynTyrosSteelhelm
  • Gyva02Gyva02 Member UncommonPosts: 394
    DMKano said:
    DMKano said:
    DMKano just stop you are embarassing yourself, im actually laughing out loud when i read your comments...so bad.

    Blizzard Activision is a publicly traded company - their motivation is seeing their stock price go up.

    Its about money.

    Are you that naive that you think they would waste any resources on projects that wont make them money?

    lol

    A publically traded billion+ dollar company is doing something to benefit a niche playerbase, because they are ..... nice?

    heh


    All your logic about WoW Classis in numerous threads were destroyed BADLY, you are repeating em every 2nd page, no1 ever said Blizzard is not a money hungry company, if you understood bussiness you would know that its not even in their hands any more, they did go public long long long long time ago.

    I said this before, if it was up to them there would BE NO VANILLA SERVER, so now after 8years of saying NO they said YES, just to bring something that nobody wants back? sorry dude but as i said before your logic is dogbleep.

    What is 100% going to happen is last Vanilla patch polished, and by that i mean they will change things that dont affect the gameplay in any way, just change the gamebrakeing things that just MAKE SENSE even for most hardcore Vanilla player. Ill give you a possible example a 30minute shield wall changed to 5 minutes?

    You can keep trying to assert ur bad logic and nitpick all you want, but if you watch the announcement and read the interview like i asked you, you would have no more things to say.


    You are completely not understanding - the reason why they said YES finally is because they figured out how to make Classic servers worth it their dev time and how to make money off it.

    That is the ONLY reason why they are saying yes now.


    My entire argument is that in order to make money of Classic - the servers won't be 100% Vanilla like you claim.

    Nope - what they are going to actually DELIVER (regardless of what they are saying NOW) is going to be something a lot more appealing to masses other than purists who want 100% vanilla servers.


    Did I make myself clear this time?


    What board meeting did you sit in on at Blizz to get a clear understanding of what and what did not motivate Blizz execs to peruse this? 

    Why are you on this crusade to crap all over this? There are a lot of people who want this including me, but clearly you are threatened by this move.

    I wonder why.
    DMKano has a Batphone to every dev and every CEO for every game ever made, he knows it all. Didn't you know? ha ha... 
    Demogorgon
  • MadFrenchieMadFrenchie Nashville, TNMember EpicPosts: 2,799
    Gyva02 said:
    DMKano said:
    DMKano said:
    DMKano just stop you are embarassing yourself, im actually laughing out loud when i read your comments...so bad.

    Blizzard Activision is a publicly traded company - their motivation is seeing their stock price go up.

    Its about money.

    Are you that naive that you think they would waste any resources on projects that wont make them money?

    lol

    A publically traded billion+ dollar company is doing something to benefit a niche playerbase, because they are ..... nice?

    heh


    All your logic about WoW Classis in numerous threads were destroyed BADLY, you are repeating em every 2nd page, no1 ever said Blizzard is not a money hungry company, if you understood bussiness you would know that its not even in their hands any more, they did go public long long long long time ago.

    I said this before, if it was up to them there would BE NO VANILLA SERVER, so now after 8years of saying NO they said YES, just to bring something that nobody wants back? sorry dude but as i said before your logic is dogbleep.

    What is 100% going to happen is last Vanilla patch polished, and by that i mean they will change things that dont affect the gameplay in any way, just change the gamebrakeing things that just MAKE SENSE even for most hardcore Vanilla player. Ill give you a possible example a 30minute shield wall changed to 5 minutes?

    You can keep trying to assert ur bad logic and nitpick all you want, but if you watch the announcement and read the interview like i asked you, you would have no more things to say.


    You are completely not understanding - the reason why they said YES finally is because they figured out how to make Classic servers worth it their dev time and how to make money off it.

    That is the ONLY reason why they are saying yes now.


    My entire argument is that in order to make money of Classic - the servers won't be 100% Vanilla like you claim.

    Nope - what they are going to actually DELIVER (regardless of what they are saying NOW) is going to be something a lot more appealing to masses other than purists who want 100% vanilla servers.


    Did I make myself clear this time?


    What board meeting did you sit in on at Blizz to get a clear understanding of what and what did not motivate Blizz execs to peruse this? 

    Why are you on this crusade to crap all over this? There are a lot of people who want this including me, but clearly you are threatened by this move.

    I wonder why.
    DMKano has a Batphone to every dev and every CEO for every game ever made, he knows it all. Didn't you know? ha ha... 
    Wish I had a batphone.

    Not to any Dev, just in general. :(
    Gyva02Torval

    image
  • laseritlaserit Vancouver, BCMember EpicPosts: 5,027
    Gyva02 said:
    DMKano said:
    DMKano said:
    DMKano just stop you are embarassing yourself, im actually laughing out loud when i read your comments...so bad.

    Blizzard Activision is a publicly traded company - their motivation is seeing their stock price go up.

    Its about money.

    Are you that naive that you think they would waste any resources on projects that wont make them money?

    lol

    A publically traded billion+ dollar company is doing something to benefit a niche playerbase, because they are ..... nice?

    heh


    All your logic about WoW Classis in numerous threads were destroyed BADLY, you are repeating em every 2nd page, no1 ever said Blizzard is not a money hungry company, if you understood bussiness you would know that its not even in their hands any more, they did go public long long long long time ago.

    I said this before, if it was up to them there would BE NO VANILLA SERVER, so now after 8years of saying NO they said YES, just to bring something that nobody wants back? sorry dude but as i said before your logic is dogbleep.

    What is 100% going to happen is last Vanilla patch polished, and by that i mean they will change things that dont affect the gameplay in any way, just change the gamebrakeing things that just MAKE SENSE even for most hardcore Vanilla player. Ill give you a possible example a 30minute shield wall changed to 5 minutes?

    You can keep trying to assert ur bad logic and nitpick all you want, but if you watch the announcement and read the interview like i asked you, you would have no more things to say.


    You are completely not understanding - the reason why they said YES finally is because they figured out how to make Classic servers worth it their dev time and how to make money off it.

    That is the ONLY reason why they are saying yes now.


    My entire argument is that in order to make money of Classic - the servers won't be 100% Vanilla like you claim.

    Nope - what they are going to actually DELIVER (regardless of what they are saying NOW) is going to be something a lot more appealing to masses other than purists who want 100% vanilla servers.


    Did I make myself clear this time?


    What board meeting did you sit in on at Blizz to get a clear understanding of what and what did not motivate Blizz execs to peruse this? 

    Why are you on this crusade to crap all over this? There are a lot of people who want this including me, but clearly you are threatened by this move.

    I wonder why.
    DMKano has a Batphone to every dev and every CEO for every game ever made, he knows it all. Didn't you know? ha ha... 
    Wish I had a batphone.

    Not to any Dev, just in general. :(
    http://www.redhotphones.com/fcoph.html

    ;)
    MadFrenchieGyva02Torval

    "Be water my friend" - Bruce Lee

  • AmatheAmathe Miami, FLMember RarePosts: 2,958
    I played WoW at launch. It was more challenging then than it is now, true, but it was not hard.

    I soloed to max level in a very short time with no problems. One of the easiest mmorpgs I have played, really.


    Iselin

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • GeezerGamerGeezerGamer ChairMember EpicPosts: 7,885
    I actually enjoyed Mists of Pandaria.
    It was better than Casterclysm.
    SedrynTyros
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