What graphics do you like or dislike and why

13

Comments

  • sayuusayuu glendale, AZMember RarePosts: 562
    Scot said:
    We are suckers for graphics, new games can have loot boxes, dlc libraries on launch day and crap gameplay...but as long as the graphics are good we give them a pass. Style over substance all the way.

    I am not a fan of cartoon looking myself, but done "realistically" the anime look is great, quite refreshing after so many western European looking MMOs.
    please refrain from using we when you mean I in the future.
  • JDis25JDis25 Member RarePosts: 1,311
    edited November 6
    Realistic is nice (AA and BDO) but can be hard on the eyes at times. Realistic Stylized (FFXIV, ESO) is nice too. Heavy Stylized whether it be anime-esque or Wildstar/Warcraft, cell-shaded, etc. All good.

    What I can't stand, is realistic but done poorly such that you tend to notice a lot of browns, greys, nasty greens etc. It's just muddy and gross. I also can't stand games where the character creator is too difficult or downright impossible to make an attractive avatar.
    Post edited by JDis25 on
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  • ScotScot UKMember RarePosts: 6,522
    Eldurian said:
    Scot said:
    We are suckers for graphics, new games can have loot boxes, dlc libraries on launch day and crap gameplay...but as long as the graphics are good we give them a pass. Style over substance all the way.

    I am not a fan of cartoon looking myself, but done "realistically" the anime look is great, quite refreshing after so many western European looking MMOs.
    For me, while I enjoy the graphics, I will play a good game with bad graphics (For instance Wurm Online.)

    The issue is that so many people won't that graphics have one major benefit over visual appeal to me. Viability of the game. That's why these days when I see a game like Project Gorgon, Pathfinder Online, or Planescape I'm like.... "Eh, I'll pass."

    Because I know that even if I end up loving the game and it's mechanics, the game will never be successful. 

    This is a curse for MMO's and to a lesser extent a curse for gaming as a whole. A solid MMO player base depends on graphics so that's where all the development money goes. We are not getting anything new because the last MMO had great graphics and the one before that and the one etc.

    Its like being a board gamer who has traded in his Monopoly for a painting to go on his wall. :D

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  • cameltosiscameltosis ipswichMember EpicPosts: 1,672
    I always get confused by this subject so tried Googling it which only helped a little bit. 

    From what I can tell, "art style" seems to be about the presentation itself - pixel art, vector graphics, isometric, cel shading, cartoon, photo-realism etc. Then you have the "theme", which is much more about the content - anime, dark fantasy, high fantasy etc. 

    But, I can easily be wrong - I know very little personally and the internet isn't that helpful. 


    I would say my personal preference is for "exaggerated realism" with a "western modern high fantasy" theme.......I sound like a douche! 

    So, presentation wise, I like fairly realistic graphics. I don't care about photo-realism - I am not looking for absolute perfect graphics or anywhere near to actual photo-realism - but I do want the graphics to look realistic (plausible would be another good description). This means I'm looking for correct dimensions on bodies, realistic animations, good scaling on distances and building sizes etc. The exaggerated part comes from knowing that aiming for pure realism results in poor ageing. So, I look for small amounts of the graphics to be exaggerated over real life - perhaps the odd glowing eyes, or oversized shoulderpads, or slightly too big sword. This slight amount of stylising allows the graphics to age better without taking too much away. 

    In terms of western modern high fantasy - sadly we just don't have all too much of this. 

    On west vs east - both cultures have a wide variety of variation but there are some generalisations that can be made. I tend to love the worlds and the monsters that come out of the east - they are usually very colourful and very different to what I'm used to. It can be quite uplifting to walk around these worlds, it's certainly very exciting. However, I cannot connect to the humans or stories. Usually, the humans are overly sexualised and the men are androgynous. I find myself constantly wanting to kill all playable characters! This is further compounded by the stories told in eastern RPGs, far too many of which are love stories. In the west, we tend to have far less imagination, but I prefer the creatures (dwarves, elves, orcs, trolls etc) and the stories and PCs tend to be more realistic and down to earth. 

    On modern vs older - I feel that far too many designers get stuck in the 80s/90s when it comes to western fantasy. There was a change in western fantasy in the late 90s where it just took a big leap forwards, but I noticed it through warhammer models. The style went from kinda goofy and cheesy, to more aggressive and believable. I prefer the more up-to-date fantasy styles and can live without conan-style barbarians!

    On high-fantasy vs everything else - I want to be excited by the games I am playing, both in terms of gameplay and visuals. High fantasy is the most exciting for me. It keeps me exploring caves or looking round corners longer than anything else. Sadly, I find that a lot of western developers have gone down the dark fantasy route. There has been a definite trend over the last 5-10 years of opting for "dark and gritty" settings with fairly grim storylines. This trend is not just limited to games, it has gotten into our TV shows as well (especially in the UK, the US is still more lighthearted). Whilst I've played my fair share of dark / gothic / low fantasy games, I do not find them inspiring. 
  • kjempffkjempff Member RarePosts: 1,298
    Generally like all styles that fits the game setting, except exaggerated anime.
    I also don't like when the animations dictate how combat works, preventing versatility and makes it simplistic - a problem often found in heavy action based combat systems, BUT not always, as it is a technically solvable problem, although time expensive.
  • PhryPhry OxfordshireMember EpicPosts: 8,991
    When it comes to dislike, i dislike overly cartoonified graphics, with a special hate of cell shaded graphics, at the moment BDO is the yardstick against which other games are judged as its that kind of art style and detailed graphics that i prefer. B)
  • CryomatrixCryomatrix Cambridge, MAMember UncommonPosts: 1,032
    Phry said:
    When it comes to dislike, i dislike overly cartoonified graphics, with a special hate of cell shaded graphics, at the moment BDO is the yardstick against which other games are judged as its that kind of art style and detailed graphics that i prefer. B)
    I agree, I like that style very much. I want to feel that I'm in a real world. Hence, the art style/graphics are important to me. I learned a ton from this thread. Now I know what cell shading means and all the other stuff. 

    But I'm a sucker for graphics. It just enhances gameplay for me. 

    Cryomatrix
  • EldurianEldurian Member EpicPosts: 1,848
    Scot said:
    Eldurian said:
    Scot said:
    We are suckers for graphics, new games can have loot boxes, dlc libraries on launch day and crap gameplay...but as long as the graphics are good we give them a pass. Style over substance all the way.

    I am not a fan of cartoon looking myself, but done "realistically" the anime look is great, quite refreshing after so many western European looking MMOs.
    For me, while I enjoy the graphics, I will play a good game with bad graphics (For instance Wurm Online.)

    The issue is that so many people won't that graphics have one major benefit over visual appeal to me. Viability of the game. That's why these days when I see a game like Project Gorgon, Pathfinder Online, or Planescape I'm like.... "Eh, I'll pass."

    Because I know that even if I end up loving the game and it's mechanics, the game will never be successful. 

    This is a curse for MMO's and to a lesser extent a curse for gaming as a whole. A solid MMO player base depends on graphics so that's where all the development money goes. We are not getting anything new because the last MMO had great graphics and the one before that and the one etc.

    Its like being a board gamer who has traded in his Monopoly for a painting to go on his wall. :D
    Maybe. I really doubt the investment in graphics is what makes every MMO play like every other MMO. I think it's just more lazy designers and cowardly investors.
  • DragnelusDragnelus UtrechtMember RarePosts: 2,026
    For most games I use sweetfx or whatever mod I can find to enhance graphics, like ffxiv:

    Sweetfx:


    Without (normal):








  • SteelhelmSteelhelm LahtiMember UncommonPosts: 251
    I prefer stylized graphics over realistic. I usually find "realistic graphics" bland and colorless. I also like somewhat cartoony characters with slightly exaggerated portions. Breath of the wild graphics are awesome imo.

    image
  • EldurianEldurian Member EpicPosts: 1,848
    Steelhelm said:
    I prefer stylized graphics over realistic. I usually find "realistic graphics" bland and colorless. I also like somewhat cartoony characters with slightly exaggerated portions. Breath of the wild graphics are awesome imo.
    Really in any style of graphics "bland" would seem to be more of a setting issue. If your game is set in an environment like this:


     
    The visuals will probably be pretty bland regardless of stylistic choices. If your game is set in an environment like this:



    Then it will be hard to find a sylistic choice that doesn't make that setting appealing.
  • ShadanwolfShadanwolf Member UncommonPosts: 2,332
    I won't play "cartoon " like graphics games.For me...the more detail the better.(yes I play on a PC)
  • SteelhelmSteelhelm LahtiMember UncommonPosts: 251
    Eldurian said:
    Steelhelm said:
    I prefer stylized graphics over realistic. I usually find "realistic graphics" bland and colorless. I also like somewhat cartoony characters with slightly exaggerated portions. Breath of the wild graphics are awesome imo.
    Really in any style of graphics "bland" would seem to be more of a setting issue. If your game is set in an environment like this:


     
    The visuals will probably be pretty bland regardless of stylistic choices. If your game is set in an environment like this:



    Then it will be hard to find a sylistic choice that doesn't make that setting appealing.
    I just don't find the art style of realistic graphics appealing. I always find more character in stylized graphics. It's a personal preference and a choice.

    image
  • ElsaboltsElsabolts Anderson, InMember RarePosts: 3,170
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  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 23,081
    Eldurian said:
    Steelhelm said:
    I prefer stylized graphics over realistic. I usually find "realistic graphics" bland and colorless. I also like somewhat cartoony characters with slightly exaggerated portions. Breath of the wild graphics are awesome imo.
    Really in any style of graphics "bland" would seem to be more of a setting issue. If your game is set in an environment like this:


     
    The visuals will probably be pretty bland regardless of stylistic choices.




    I disagree, there is nothing bland about that photo. One might not like the setting but it's very rich in detail and very evocative. Show that to someone and they will have a strong reaction one way or another.
    ConstantineMerus



  • MendelMendel Marietta, GAMember RarePosts: 1,848
    I don't have a preference for art style.  What I look for is crisp, clear designs that are functional and within the overall theme of the game.  I can adapt to whatever style as long as the underlying game is solid.

    My eyes aren't the strongest, so I usually detest 'hunt the pixel' type games, but I rather enjoyed Hero of the Kingdom.  I really like the line art look of Aviary Attorney, which is on my Steam wishlist.  ESO is pretty, but some areas are overdone graphically, some areas are just too busy. Even LotRO has thrown in all sorts of unnecessary graphics details, but I'm not certain if that is due to a new patch or the replacement graphics card I had to get last month.

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  • Jean-Luc_PicardJean-Luc_Picard La BarreMember EpicPosts: 6,610
    edited November 9
    Sovrath said:
    Eldurian said:
    Steelhelm said:
    I prefer stylized graphics over realistic. I usually find "realistic graphics" bland and colorless. I also like somewhat cartoony characters with slightly exaggerated portions. Breath of the wild graphics are awesome imo.
    Really in any style of graphics "bland" would seem to be more of a setting issue. If your game is set in an environment like this:


     
    The visuals will probably be pretty bland regardless of stylistic choices.




    I disagree, there is nothing bland about that photo. One might not like the setting but it's very rich in detail and very evocative. Show that to someone and they will have a strong reaction one way or another.
    Yeah, you have similar environments in many FPS and they are just great.

    I also don't agree that such an environment will automatically be bland but some forest with a lot of waterfalls will not. It actually requires a good engine, good shader designers and a talented art team to render a forest and flowing/falling water correctly.
    Post edited by Jean-Luc_Picard on
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  • dougha1dougha1 Member UncommonPosts: 54
    Seeing as how the title mentions "like" and my first post in this thread was only "dislike"... here is the "like" part:

    Despite its age, Guild Wars one still has wonderful graphics.  There is some real artistry in the landscapes. Even a city slum or a desert is made visually interesting.
    IselinArglebargle
  • IselinIselin Vancouver, BCMember LegendaryPosts: 10,202
    dougha1 said:
    Seeing as how the title mentions "like" and my first post in this thread was only "dislike"... here is the "like" part:

    Despite its age, Guild Wars one still has wonderful graphics.  There is some real artistry in the landscapes. Even a city slum or a desert is made visually interesting.
    Although I typically like more photorealism in my MMOs, GW2's more impressionistic style is beautiful to look at and play in.
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  • LerxstLerxst Phx, AZMember UncommonPosts: 634
    Anime, hands down. I'll take it a step further though and say, anything too "blingy" kills it for me.  For instance, bright colored sword slashes for no reason other than swinging a sword, simple movements or skills being accented with flashes and bright lights, etc.

    Next would be the artistic draft style. Don't Starve... yep, I said it. I can't stand that half-assed looking pencil on paper art style in a video game. Love it in a sketch pad, but... no... not on a computer screen!

    Outdated graphics are hit or miss. If the game's appeal used to be graphics, but it has now aged, I can't do it. Along with the graphics though, usually come some standard control and GUI norms we've grown used to. Older games that have faded in terms of graphics, usually suffer some control issues to, that I have to re-wire my brain to work with. Mouse-look, wasn't always a thing in older 90's games. WASD controls weren't always standard in many older games. Crouching, jumping, pressing ctrl to run, etc. those things weren't always standard on a lot of the older games.
    reybear
  • AUNE2018AUNE2018 Member UncommonPosts: 27
    I used to hate the pixelated style, but I started playing Minecraft and got used to it. It's still not my favorite - I love super realistic like you do - but I think the less realistic styles are more timeless. You can't see them aging as quickly as realistic styles, where newer tech, animation, etc, will make newer games look slightly MORE realistic, thereby making the older games look outdated. Pixelated/cartoon stuff won't have that problem, at least not as quickly. My favorite styles are medieval realistic. I don't really like futuristic games as much as historical games, no matter how realistic their style is. Fantastical cartoon styles are probably my least favorite - bright colors for the sake of being bright. 
    reybear
  • Flyte27Flyte27 Greenwich, CTMember RarePosts: 4,116
    DMKano said:
    Yep OP is really talking artistic style - 

    Dislike - over the top anime - yeah no thanks

    My favorite art style is actually old school disney - like 1937 Snow White art - this style is amazing and is just a lost "art" (pardon the pun)




    This is true.  

    I was watching a Blender 3D modeling tutorial and everything was about doing as little work as possible to produce a lot of generic randomly generated stuff quickly.  I actually understand the desire for this as few people want to spend hours going over every little detail, but that is exactly what they did both in old cartoons and in old games.  I love a lot old of Disney movies, but I think you can even see this is old games up to around the time of Everquest when 3D first started out.  The stuff in those games appeared to be done by hand to the minutest detail.  I think something may be lost in terms of the artist's imagination when it becomes a more mechanical process.
  • DarkswormDarksworm Member UncommonPosts: 471
    Scot said:
    Eldurian said:
    Scot said:
    We are suckers for graphics, new games can have loot boxes, dlc libraries on launch day and crap gameplay...but as long as the graphics are good we give them a pass. Style over substance all the way.

    I am not a fan of cartoon looking myself, but done "realistically" the anime look is great, quite refreshing after so many western European looking MMOs.
    For me, while I enjoy the graphics, I will play a good game with bad graphics (For instance Wurm Online.)

    The issue is that so many people won't that graphics have one major benefit over visual appeal to me. Viability of the game. That's why these days when I see a game like Project Gorgon, Pathfinder Online, or Planescape I'm like.... "Eh, I'll pass."

    Because I know that even if I end up loving the game and it's mechanics, the game will never be successful. 

    This is a curse for MMO's and to a lesser extent a curse for gaming as a whole. A solid MMO player base depends on graphics so that's where all the development money goes. We are not getting anything new because the last MMO had great graphics and the one before that and the one etc.

    Its like being a board gamer who has traded in his Monopoly for a painting to go on his wall. :D

    The problem for MMORPGs is that the average cost of computers sold is actually going down - so people are actually buying less advanced computers (for their respective eras) than they used to.  more and more people are buying AiO PCs with non-upgradeable graphics.  If you spec your purchase with Intel iGPU or an AMD APU, then you can end up with a machine that simply won't be able to run games designed for systems with 2-4GB+ dGPUs at graphics settings that leave them looking attractive, anyways.

    This is an issue, because the MMORPG market is still casual-dominated, contrary to the market for FPS games, for example.

    The reason why MOBAs and Card Deck games (Heartstone, for example) are gaining in popularity is because of the low system requirements.  It's also a selling point of the ARPG genre (Diablo, Path of Exile).  Consoles are booming because people buy the hardware and don't have to worry about checking software system requirements.

    MMORPG development went in the tubes the minute game developers started attempting to shove Crysis-level graphics into an MMORPG.  This is what killed games like Vanguard and Age of Conan.  It pretty much limited EQ2 to niche status.

    The fact that hardware is a lot better these days doesn't matter, because developers continue to overdevelop their games - because pretty pictures get people to open their wallets.  Unfortunately, you don't often get a refund when the game performs terribly - or must be run at such low graphics settings to be playable, that they end up looking horrible anyways.

    Performance issues are one of the biggest issues people cite for not wanting to play MMORPG games.  This wasn't the case back in the day, up until around 2007 or so.
  • shalissarshalissar Member UncommonPosts: 501
    I consider myself fairly lenient but I draw the line at things like Realm of the Mad God. 
  • Sid_ViciousSid_Vicious Portland, ORMember UncommonPosts: 2,032
    I would agree with you but I can tolerate outdated graphics.

    Cartoony is UNPLAYABLE though and the anime crap is just horrid. I guess for maybe half hour at a time I might try but yeah never was into that style at all.

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