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Daybreak Games has partnered with Twin Galaxies to form the new H1Z1 Pro League. The league will feature 15 teams of 5 players each that will compete in 75-player matches over two 10-week sessions. Players are guaranteed a minimum salary as well as representation on the governance committee of the professional league. The first season is expected to kick off in 2018.
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I also love self proclaimed pro,we set the teams and players and we call them pros.
Good luck on policing cheating.Even Blizzard took a few years to figure out cheaters in D3,it is in every game ,especially if players can earn money by being at the top or in some pro league.It also creates more sponsors by being at the top,again this is all about $$$$ and not gaming.
It is also H1Z1/DB attempt to win back players after so many left for PubG and Fortnite.
Make better games,put more effort into your games,that is how you keep players around.So far DB has been near invisible from a developer's standpoint,they are simply trying to milk what they inherited from SOE.
Never forget 3 mile Island and never trust a government official or company spokesman.
"the H1Z1 Pro League will be established as the pinnacle of integrity in esports."
MAGA
However as of right now,H1Z1 dropped right off again and is in at #34.Amazing how a few streamers are creating a market that does not deserve to be supported.H1Z1..PUBG ,neither are good games,they are very simple deathmatch games and nothing more.Unlike a serious DM game however,these games are poorly designed.A LOT of the fighting is players standing out in the open and insulting each other during and after the fight or hiding behind a tree.
Funny because this is really all Call of Duty was doing for years,a fake looking town,run around houses shooting people,now all of a sudden it is super popular,why is that,yeah those streamers like i mentioned.
Never forget 3 mile Island and never trust a government official or company spokesman.
Professional: "engaged in a specified activity as one's main paid occupation rather than as an amateur."
This is the only factor to call someone a pro or not.
It doesn't have to mean they are good gamers or true to the spirit of video games(???) or have high moral standards. It just means it is their main paid occupation. Some kids make 50 bucks a month, and there are some players making 6 figures a year. How's that not being a pro?
Whilst we often hear accusations of game reviews being "bought", we KNOW that streamers are bought !
A sudden increase of streamers supporting a game probably has more to do with the incentives offered by the game developer than it has to do with the actual "popularity" of the game...
With E-Sports a lot of the cheating occurs through throwing games (like some pro sports have as well) and through hacks. The hacks have only really gotten through with actual LAN's through gear players brought in. I'm pretty sure the major CSGO cheating in a major happened through mouse firmware. The only thing that they really have to do to fix LAN cheating is not allow players to bring in any gear, use what is provided, and not have access to the computers until the game is set up already so that they don't have any time to set anything up externally. The only other thing that needs to be stopped is adderall use by pros. That seems to be gaining traction as an issue.
On a side note. For anyone here who didn't watch the H1Z1 invitational's (Both of them), the games went down like this:
Player 1: Hides in corner till the pool of players kills each other off.
Player 1: Comes out of bushes to kill remaining guy.
Winning player kill count : 1
Until they fix that glaring issue (This isn't that far off to how you pay in regular as well, if you want consistent win ratios), then watching Battle Royale type games in a professional manner is laughable at best. I'd love to see some kind of system that encourages combat and for people to seek engagements rather than some gas at the edge of the map pushing people towards center.