The 10 Best Story-Driven MMOs of All Time - The List - MMORPG.com

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  • XtrizXtriz StockholmMember UncommonPosts: 45
    I saying gw2 because it has so many stories, and every 3 month they release a new Story with cinematics.

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  • SirAgravaineSirAgravaine Member UncommonPosts: 309
    edited October 6
    The fact that AC did not make the list, tells me that Bill didn't play it.
    Post edited by SirAgravaine on
    Kyleran
  • WizardryWizardry Ontario, CanadaMember EpicPosts: 12,990
    The story should run from day 1 and continue through the game forever,feeling like you are immersed into the world.FFX gave me that incredible feeling,no it is not a MMO but that is why i mentioned it because i have never seen a MMO do the story thing correctly or even well,usually it is just a sloppy bunch of small stories tossed into a game just so they can say "we have stories".

    I have also seen games explain/write their stories OUTSIDE the game,sorry GW2 but that is not how you convey story,it should be clear inside the game and not just some random addition with a cool title like "living story",that doesn't make it any cooler or better.If you need to TELL people it is a story then guess what,you failed,there is no need to label a story as living story.

    You pick up a book to read a story ,the cover of the book doesn't say "living story"inside.

    Not only should the story be throughout it should center on the game and it's lore and not just some random story tossed in ,no matter how cool that story might seem.Like you could have some famous author write the story but if it has nothing to do with you and your adventure and the lore of the game,it is a sloppy addition and to me it would be meaningless.I mention your adventure because it should be about your adventure and not just a bunch of random stuff tossed together to say "we have content".FFX did that,the entire game/story was constant throughout,you always felt a part of the exact same adventure.

    I seriously doubt a MMO would ever deliver a great story because mmo's are typically about grinds and devs trying to toss as many quests into the game to create longevity,then a whole pile of endgame instances focused on looting,it is NEVER about a story adventure.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,290
    Wizardry said:
    The story should run from day 1 and continue through the game forever,feeling like you are immersed into the world.FFX gave me that incredible feeling,no it is not a MMO but that is why i mentioned it because i have never seen a MMO do the story thing correctly or even well,usually it is just a sloppy bunch of small stories tossed into a game just so they can say "we have stories".

    I have also seen games explain/write their stories OUTSIDE the game,sorry GW2 but that is not how you convey story,it should be clear inside the game and not just some random addition with a cool title like "living story",that doesn't make it any cooler or better.If you need to TELL people it is a story then guess what,you failed,there is no need to label a story as living story.

    You pick up a book to read a story ,the cover of the book doesn't say "living story"inside.

    Not only should the story be throughout it should center on the game and it's lore and not just some random story tossed in ,no matter how cool that story might seem.Like you could have some famous author write the story but if it has nothing to do with you and your adventure and the lore of the game,it is a sloppy addition and to me it would be meaningless.I mention your adventure because it should be about your adventure and not just a bunch of random stuff tossed together to say "we have content".FFX did that,the entire game/story was constant throughout,you always felt a part of the exact same adventure.

    I seriously doubt a MMO would ever deliver a great story because mmo's are typically about grinds and devs trying to toss as many quests into the game to create longevity,then a whole pile of endgame instances focused on looting,it is NEVER about a story adventure.
    Perhaps the reason is because MMORPGS are supposed to be platforms for players to create their own stories, so attempts to shoehorn in Dev created content usually falls flat?

    What story can a Dev really create which is applicable to hundreds if not thousands of players in a single world? 

    Most of the games people are putting forth as best in story are largely focused on single player experiences, and not very good from a multiplayer perspective.

    I played SWTOR as a trooper to level 50,  and I can barely remember what his story was about.

    Yet I can easily recall dozens of player stories in DAOC and EVE, being they were far more unique and memorable.

    Heck, I can retell stories from those two games I only read about or heard from others, because again, far more memorable than canned content.




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  • blazeicerblazeicer MarylandMember UncommonPosts: 72
    edited October 6
    GW2 as top story??? What in the world? SWTOR for sure..
    Post edited by blazeicer on
  • sdeleon515sdeleon515 Chicago, ILMember UncommonPosts: 145
    Having played nearly all of these, the order and titles just make me slightly vomit a bit. I'd agree the whole immersion vs. story vs. lore really isn't defined quite well. I'd say SWTOR should be an overwhelming favorites in any of those categories as well as ESO, FF 11/14 andd LoTR. A really hard one to define is EvE because you have pre-existing lore like GW2 but immersion is there (probably more even) but how the "story driven" aspect comes into play is nonexistent in the sense that the players are essentially creating the story in EvE after the lore ends so see how it's confusing?! Then you have old ones like Everquest that the story reveals itself if you've grinded out quests so it can result in tons of missed story as well! Frankly I just feel like this was a bad list to even create because some titles have good lore, others have strong storylines, others are more immersive and feel like their storylines are even better developed and so on and so fourth so yeah =/
    SirAgravaine
  • ArimaWasTakenArimaWasTaken Member UncommonPosts: 7

    SBFord said:

    @BillMurphy is wrong. :P SWTOR is the #1 story-driven game on MY list followed by LOTRO, ESO, GW2.



    No FFXIV? You must be out of your mind.
  • ceratop001ceratop001 canyon lake, CAMember RarePosts: 1,247
    Torval said:
    My undisputable top story driven games list is:
    tied-
    1. ESO
    1. SWTOR
    1. SWL
    2. LotRO
    3. Guild Wars - Rurik NOoooooo!!1!1!!11!!
    4. GW2

    I didn't realize the other games had a story. :innocent: 

    SWTOR for sure.

    Lotro yes I agree.

    After those two I have no clue lol. I'm the guy always clicking past the story, and then suddenly realizes hmmn I'm dead maybe I should of read something lol
    Torval
     
  • CelciusCelcius Member UncommonPosts: 1,112
    @BillMurphy
    But this is the thing......Even if GW2's story was the best story out there, (It's not the worst either) and even if you love how they implemlemented the story with regard to leveling a character, it doesn't actually DRIVE anything. IT's there as an option if you want to experience it.  And, persoanlly, I prefer this method and I rather liked how they incorporated the story into the game (not saying I liked the actual story though, just how they built it into the game) as optional as opposed to FFXIV where it became mandatory for leveling. But that doesn't make the game "Story Driven" It's not, the story is optional. You can play all other aspects of GW2 without the story. Again, that's my preference, but you still can't define GW2 as "Story Driven". That definition runs counter to GW2's design which was supposed to be "Play how you want".
    FFXIV is story driven. SWTOR is story driven. GW2 is not.
    Eh, not sure what you are saying. It is literally driving the entire direction of the game. Every map introduced and nearly every piece of content introduced since Season 1 has been driven by the story. I am not even sure what you want beyond that really. I mean, FF14 has more cutscenes and fed ex quests where you just run around talking to npcs who have floaty blobs of text above their heads. (even most of the cutscenes aren't voiced) Does having more cutscenes and more filler quests make it more story driven or something? Honestly I think FF14 being "Story Driven" is just a thing people say because it has the Final Fantasy name attached to it. It is just as "Story Driven" as pretty much every modern day MMO out there. 
  • Quizar1973Quizar1973 Harold, KYMember UncommonPosts: 108
    edited October 7
    Still funny how people still don't see top 10 lists as being opinion...LMAO
    Post edited by Quizar1973 on
  • StilliamStilliam EgyptMember UncommonPosts: 13
    Can we consider The Witcher an MMO pretty please?! :P
  • GorweGorwe Ald'RuhnMember RarePosts: 4,069
    Still funny how people still don't see top 10 lists as being opinion...LMAO
    They also completely missed the point of his list. Which I did too at first, but then I read the article again. And from that angle, GW 2 really might be #1.
  • b92303008b92303008 Taipei CityMember UncommonPosts: 17
    Never liked the story of GW2. But people have to understand that story and story-driven are two different concept.
    Gorwe
  • drivendawndrivendawn montgomery, ALMember RarePosts: 1,984
    Decent list, would change some things around myself but not bad.
  • GeezerGamerGeezerGamer ChairMember EpicPosts: 7,826
    Celcius said:
    @BillMurphy
    But this is the thing......Even if GW2's story was the best story out there, (It's not the worst either) and even if you love how they implemlemented the story with regard to leveling a character, it doesn't actually DRIVE anything. IT's there as an option if you want to experience it.  And, persoanlly, I prefer this method and I rather liked how they incorporated the story into the game (not saying I liked the actual story though, just how they built it into the game) as optional as opposed to FFXIV where it became mandatory for leveling. But that doesn't make the game "Story Driven" It's not, the story is optional. You can play all other aspects of GW2 without the story. Again, that's my preference, but you still can't define GW2 as "Story Driven". That definition runs counter to GW2's design which was supposed to be "Play how you want".
    FFXIV is story driven. SWTOR is story driven. GW2 is not.
    Eh, not sure what you are saying. It is literally driving the entire direction of the game. Every map introduced and nearly every piece of content introduced since Season 1 has been driven by the story. I am not even sure what you want beyond that really. I mean, FF14 has more cutscenes and fed ex quests where you just run around talking to npcs who have floaty blobs of text above their heads. (even most of the cutscenes aren't voiced) Does having more cutscenes and more filler quests make it more story driven or something? Honestly I think FF14 being "Story Driven" is just a thing people say because it has the Final Fantasy name attached to it. It is just as "Story Driven" as pretty much every modern day MMO out there. 
    The maps are connected to the story, but they are not driven by it. If that were the case, I would have to take part in the story to be able to play the games in the maps. You cannot level in FFXIV just clearing maps of mobs. You can't even enter into the next map in SWTOR until you have completed the story to that part.

    I'll put it this way. If I never touched the story, I can still make sense of the game. I can play the maps, I can do the hearts, I can to the DEs and never know anything about how they are tied to the story. You are only seeing it from the perspective of having completed the story and can see how they line up.......but it's not necessary.
  • WedlenWedlen Member UncommonPosts: 49
    Guildwars 1 was better than Guildwars 2 in most ways. Story in Guildwars 1 was better as well.
  • PurplePoloPlayerPurplePoloPlayer Denver, ColoradoMember UncommonPosts: 126
    LOTRO is the only MMO that made me actually care about the outcome. The cinematic cut scenes were humorous and dramatic. This is the best MMO story over time by far.
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  • nellafurtadonellafurtado Clarksville, TNMember UncommonPosts: 16
    Top 5 for me...

    1. Elder Scrolls Online
    2. The Secret World Legends
    3. Star Wars Knights of The Old Republic
    4. Star Trek Online
    5. Final Fantasy XIV
  • GriffbaneGriffbane Member CommonPosts: 5
    LOTRO was an excellent story if you paid attention.
  • TorvalTorval Member LegendaryPosts: 14,451
    Wedlen said:
    Guildwars 1 was better than Guildwars 2 in most ways. Story in Guildwars 1 was better as well.

    Better is subjective. I'm sure a lot of people who love GW2 would argue that with you. For one the plot and flow is much more cohesive in GW2.

    I do think the stories told in GW1 don't get the credit due. They are epic and engaging with the narrative driving each mission and the motivation to discover the events of the next chapter. ANet created relatable characters which players could easily become emotionally attached to. On top  of that they made the player characters feel a natural and integral part of those events.
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  • warfarewarfare st. marys, PAMember UncommonPosts: 1
    Seems everyone is forgetting about Everquest and Everquest 2. Both of which are completely Story/Lore driven. Almost everything you do in either game is story driven, unless i am missing something....
  • CalavryCalavry GilmoreMember UncommonPosts: 47
    That's because everyone has forgotten about EQ and EQ2.
  • Verum0Verum0 Verum0, KYMember UncommonPosts: 51
    I have played GW2 and FF14. FF14 is all about the story even the end game content is story driven. GW2 isn’t bad but it doesn’t feel as driven as ff14
    Kyleran
  • vladko92vladko92 VarnaMember UncommonPosts: 35
    I would definitely not go with GW2 as a story driven game...

    My list is:

    1. SWTOR
    2. Secret World (Now Secret World Legends)
    3. Conan Exiles
    4. ESO
    5. FFXIV
    ConstantineMerus
  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 22,892
    vladko92 said:
    I would definitely not go with GW2 as a story driven game...

    My list is:

    1. SWTOR
    2. Secret World (Now Secret World Legends)
    3. Conan Exiles
    4. ESO
    5. FFXIV
    I think you mean "Age of Conan" as "Conan Exiles" is a survival game.
    ConstantineMerus



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