Everything You Need to Know Features-wise for Thursday's Release - Divinity Original Sin 2 Videos -

SystemSystem Member UncommonPosts: 1,562
edited September 13 in Videos Discussion

imageEverything You Need to Know Features-wise for Thursday's Release - Divinity Original Sin 2 Videos - MMORPG.com

Larian's Divinity: Original Sin 2 is one of the most anticipated RPGs and it's out this Thursday. To get everyone ready to hit the ground running, a brand new trailer has been released to explore some of the features they can expect including characters, progression paths, a beautifully rendered world and much more.

Read the full story here


Comments

  • LtldoggLtldogg Phoenix, AZMember UncommonPosts: 212
    edited September 13
    Looks fun and deep with potential for tons of replayability!
    Post edited by Ltldogg on
    Fishy4545
  • MadFrenchieMadFrenchie Nashville, TNMember EpicPosts: 2,243
    edited September 13
    I really wanted to like this game, think I created 5 different characters to start the game with, but the element and status effects were way too huge a factor in deciding comabt.  It went beyond a comabt depth-enhancing feature to governing how combat was fought.  It struck me as gimmicky, and it didn't help that all humanoid enemy types seem to be half archers flinging elemental arrows every round.

    All in all, it is an experience that I wish I could enjoy, but that combat mechanic had me enduring instead of enjoying.
    Post edited by MadFrenchie on
    AvarixLucienReneNycteliosIselinMrMelGibsonqoma

    image
  • GorweGorwe Ald'RuhnMember RarePosts: 3,980
    I really don't give two flying fucks about Divinity as long as it's as silly as D:OS 1 was and as long as they keep overwhelming players with status combat.

    Status / Elemental effects should be an option and rather rare, if powerful, but completely optional. Not this force feeding D:OS does.
  • AvarixAvarix Chicago, ILMember UncommonPosts: 567


    I really wanted to like this game, think I created 5 different characters to start the game with, but the element and status effects were way too huge a factor in deciding comabt.  It went beyond a comabt depth-enhancing feature to governing how combat was fought.  It struck me as gimmicky, and it didn't help that all humanoid enemy types seem to be half archers flinging elemental arrows every round.

    All in all, it is an experience that I wish I could enjoy, but that combat mechanic had me enduring instead of enjoying.



    This was my major complaint with the first. I couldn't get into it because of this. I'll give it a pass, for now.
    MadFrenchieNycteliosqoma
  • winghaven1winghaven1 HafnarfjörðurMember RarePosts: 531


    I really wanted to like this game, think I created 5 different characters to start the game with, but the element and status effects were way too huge a factor in deciding comabt.  It went beyond a comabt depth-enhancing feature to governing how combat was fought.  It struck me as gimmicky, and it didn't help that all humanoid enemy types seem to be half archers flinging elemental arrows every round.

    All in all, it is an experience that I wish I could enjoy, but that combat mechanic had me enduring instead of enjoying.



    Weird I got the opposite perspective and enjoy planning strategies with my buddies with our class synergies and using the environment to our advantage. It makes party combat a lot more interesting especially if the alternative would be to just 'do more dmg' and 'heal more' like traditional mmorpgs have.
    LucienReneWanusMrMelGibson
  • MadFrenchieMadFrenchie Nashville, TNMember EpicPosts: 2,243


    I really wanted to like this game, think I created 5 different characters to start the game with, but the element and status effects were way too huge a factor in deciding comabt.  It went beyond a comabt depth-enhancing feature to governing how combat was fought.  It struck me as gimmicky, and it didn't help that all humanoid enemy types seem to be half archers flinging elemental arrows every round.

    All in all, it is an experience that I wish I could enjoy, but that combat mechanic had me enduring instead of enjoying.



    Weird I got the opposite perspective and enjoy planning strategies with my buddies with our class synergies and using the environment to our advantage. It makes party combat a lot more interesting especially if the alternative would be to just 'do more dmg' and 'heal more' like traditional mmorpgs have.
    Maybe so, but I feel like it was too much.  It governed the outcome of my fights so heavily that I felt obligated to load up my tanks with nades and forego really using their class skills and just spamming the grenades.

    As I mentioned, it went beyond simply enhancing the depth of combat in my opinion, to governing the depth of combat.

    image
  • RelampagoRelampago Brooklyn, NYMember UncommonPosts: 269
    Yes! Can't wait!
  • MrMelGibsonMrMelGibson USAMember EpicPosts: 2,182
    Can't wait to see what's past Act 1.  Also should be interesting to start a game with your main being an undead.  My only compliant is I wish you got to customize 2 characters at the start like you did in D:O1.  But, it's trivial at best since you get more party members pretty quickly.
    Torval
  • Fishy4545Fishy4545 Member CommonPosts: 2
    for those that are commenting negatively about status effects , I personally liked them and the way the mechanics worked for the first game.... but from what I understand status should be approx twice as hard to inflict or be afflicted with in this upcoming game... for example you will need to chill before freeze and shock before stun... so skills that could stun and freeze from a base level are no longer available in the release version of the game, making status just as important in this version but more difficult to initiate
    MrMelGibsonTorval
  • Fishy4545Fishy4545 Member CommonPosts: 2


    I really wanted to like this game, think I created 5 different characters to start the game with, but the element and status effects were way too huge a factor in deciding comabt.  It went beyond a comabt depth-enhancing feature to governing how combat was fought.  It struck me as gimmicky, and it didn't help that all humanoid enemy types seem to be half archers flinging elemental arrows every round.

    All in all, it is an experience that I wish I could enjoy, but that combat mechanic had me enduring instead of enjoying.



    I've made a comment below but this will change in release version if the second game
    Torval
  • NitemareMMONitemareMMO SloveniaMember UncommonPosts: 171
    Oh my, I had purchased this in EA phase and completely forgot by now. So release is today then huh, time to fire up steam client.

    Weather forecast for my country is rain throughout the weekend but I suspect there's gonna be a firestorm and frostblast and poison clouds...
    MrMelGibsonRelampagoTorval
  • MrMelGibsonMrMelGibson USAMember EpicPosts: 2,182
    Fishy4545 said:
    for those that are commenting negatively about status effects , I personally liked them and the way the mechanics worked for the first game.... but from what I understand status should be approx twice as hard to inflict or be afflicted with in this upcoming game... for example you will need to chill before freeze and shock before stun... so skills that could stun and freeze from a base level are no longer available in the release version of the game, making status just as important in this version but more difficult to initiate
    It's not only that.  Each character has physical and magical armor that has to be destroyed first before the status effects take place.  For example, you can't just freeze someone that is wet or chilled before you drop that magical armor.  So in that respect status effects are not as easily acquired as in D:OS1.  That's my experience from playing the EA the last couple of days.
    Torval
  • zanzarothzanzaroth NeusiMember UncommonPosts: 15
    where is the console version?
  • MrMelGibsonMrMelGibson USAMember EpicPosts: 2,182


    I really wanted to like this game, think I created 5 different characters to start the game with, but the element and status effects were way too huge a factor in deciding comabt.  It went beyond a comabt depth-enhancing feature to governing how combat was fought.  It struck me as gimmicky, and it didn't help that all humanoid enemy types seem to be half archers flinging elemental arrows every round.

    All in all, it is an experience that I wish I could enjoy, but that combat mechanic had me enduring instead of enjoying.



    Weird I got the opposite perspective and enjoy planning strategies with my buddies with our class synergies and using the environment to our advantage. It makes party combat a lot more interesting especially if the alternative would be to just 'do more dmg' and 'heal more' like traditional mmorpgs have.
    Maybe so, but I feel like it was too much.  It governed the outcome of my fights so heavily that I felt obligated to load up my tanks with nades and forego really using their class skills and just spamming the grenades.

    As I mentioned, it went beyond simply enhancing the depth of combat in my opinion, to governing the depth of combat.
    With magical armor that all your characters have, it's not as easy to drop status effects like in the first game.  You should consider trying this game out if you even slightly enjoyed the first one.  The combat and a lot else has been changed for the better.  You'll have a pretty good idea if you want to keep playing an hour into the game.  If you don't, just do a steam refund :-)
    Torval
  • MrMelGibsonMrMelGibson USAMember EpicPosts: 2,182
    zanzaroth said:
    where is the console version?
    If one does come out, it probably won't be for a while.  The first one was like a year after the PC launch if I remember right.  This was a PC first game.  
  • kitaradkitarad RomeMember EpicPosts: 3,595
    I too loved the element and status effects because if I was not careful I get wiped. It made for an interesting game and one of my characters crafted and carried a gazzilion arrows of every type.
    MrMelGibsonTorval

  • ConstantineMerusConstantineMerus LondonMember RarePosts: 997
    zanzaroth said:
    where is the console version?
    If one does come out, it probably won't be for a while.  The first one was like a year after the PC launch if I remember right.  This was a PC first game.  
    Yeah console was released with PC enhanced edition which they improved some graphics (if I remember right) and did a complete voice acting for all characters and dialogues. 

    Since they are already riding the success trAin this time, I guess it won't take a year before the console release. 
    Torval
    I am a piece of carbon with a soul, wondering where I got it from. 
    - Drunken Mozart in the Desert
  • TorvalTorval Member LegendaryPosts: 14,156
    The status effects and conditions in the first game did often feel gimmicky or easily gamed, but it was still a great game and the combat fun. It doesn't surprise me that they've not only taken that feedback but improved the system. This team is really talented.
    MrMelGibsonConstantineMerus
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