The 10 Greatest MMORPGs of All Time - 2017 Edition - The List - MMORPG.com

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  • DareberryDareberry Member UncommonPosts: 10
    Well that list sucks cause of many reasons.. So many great mmorpgs are missing!
    Kyleran
  • baldernonobaldernono Cosne sur LoireMember UncommonPosts: 96
    My top 3 :
    1 - Everquest
    2 - World of Warcraft
    3 - Ragnarok Online
  • SamhaelSamhael Huntsville, ALMember UncommonPosts: 963

    DMKano said:


    SBFord said:


    DMKano said:

    The list is just opinion.





    Astute observation and clearly mentioned in the first paragraph! ;)



    Didnt read.
    Wouldnt read again.

    Just like almost everyone else I only read the game titles.

    Could have litterally written anything under each game, like a recipe for a turducken under any of those games, majority wouldnt have noticed. 


    Wouldn't read again? Sure you would. And you'd post.
  • AvanahAvanah Member UncommonPosts: 1,295
    Sorry, but EQ and UO kicks WoW's butt! WoW the Greatest? No way...Most profitable?...yes. So it seems you posted WoW based on Profit. It was a good MMO thou. I'd have placed WoW 3rd. As always...my opinion, just like the OP and the rest of you. :)

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  • etharnetharn Member UncommonPosts: 123
    lotro?

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  • mgilbrtsnmgilbrtsn belleville, ILMember RarePosts: 3,052
    Of the classics, I think that Anarchy online should be added.  From the modern, I think TSW should be there.

    Concentrate on enjoying yourself, and not on why I shouldn't enjoy myself.

  • sdeleon515sdeleon515 Chicago, ILMember UncommonPosts: 147
    I'm honestly and pleasantly surprised by this list; of all the lists featured on mmorpg, this is pretty spot on. I've played the majority of the games on the list and even with other titles like Ac and Lineage 2, I can understand the author's intent and his earlier post on "lasting effect" and the contribution it made to mmo's in general. The games occupying the top 5 are hard to argue against and his explanation is pretty solid of an explanation. I just have to say kudos really, hard to find a top 10 list that feels so heavy handed in one direction or biased but this one does get it pretty spot on!
  • sakersaker harrisburg, PAMember UncommonPosts: 1,129
    EverQuest, yup!, absolutely! I still play P1999 almost everyday! (and highly recommend it!)
  • KonfessKonfess Dallas, TXMember RarePosts: 1,614
    Good list, well thought out and explained.
    Kyleran

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  • esc-joconnoresc-joconnor TokyoMember UncommonPosts: 494
    edited September 14

    Kane72 said:



    Mitara said:


    Where are all the games that was launched after 2010?






    GW2 and ESO were after 2010 and some others get a mention in the intro, such as BDO, but realistically, there's been nothing earth-shatteringly better than what existed 7+ years ago.



    Technology has improved massively over the years, but unfortunately, it's less risky and more profitable to make cash shop mobile games.



    I also think that companies recognise that the attention-span of people in general isn't what it used to be because people are into the latest shiny thing and so those who would put hundreds and hundreds of hours into a game as less prevalent than before.



    Totally disagree with this sentiment. People only move from one shiny thing to the next because the shine soon fades, or they only appear shiny from afar, and once you get close you find out they are dull and listless.
    Post edited by esc-joconnor on
  • TimEisenTimEisen Columnist Member RarePosts: 2,972
    edited September 14
    SWTOR was RC Cola to WOW's Coke. Doesn't deserve a spot for being the MMORPG equivalent of a multi level marketing "company". 

    I realized I forgot WAR on my list. Curse time, slowly eroding the memories of MMORPG past! Then again the game was so broken, I just loved the aesthetics and character. WAR aesthetics with DAOC PVP with SWG everything else (including light sabers) and you got yourself a winner son!
    Post edited by TimEisen on
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  • HarikenHariken Brighton, MAMember RarePosts: 1,712
    Mine has alot of cancelled mmo's on it. In order of when played.
    1. Anarchy Online
    2. DAOC
    3. Earth & Beyond
    4. Ashrons Call
    5. Ashrons call 2
    6. Auto Assault
    7. RF Online
    8. Eve Online
    9. Everquest 2
    10. World of Warcraft
  • ShinamiShinami Sacramento, CAMember UncommonPosts: 774
    One of the problems of this list is the fact that it shows how displacement and its own form of what I call Gaming Gentrification had occurred.

    When I look at the generation of Ultimate Online, Lineage 1, and Everquest 1, I see the generation of players who were RP gamers who had deep backgrounds in PnP RPGs like Dungeons and Dragons, Star Wars RPG, Shadowrun, BattleTech, Vampire: The Masquerade etc, mixed with tons of Console RPG series like DragonQuest, Final Fantasy, Breath of Fire, Tales Series, Chrono Trigger + Chrono Cross, and even single title hits like The Legend of Dragoon and Xenogears.

    These were true fans who spent their time being ridiculed and put down by just about everyone outside their circle.

    I remember 2000s.. (Pre-WoW) where games started to change.

    There was Deus Ex, which was an FPS game with RPG elements. There was also Phantasy Star Online which was the first Online RPG that was on a Console that one could connect to the net that was actually popular. Many including myself bought a Dreamcast just for that game. A lot of console RPGs were being given voice acting and started to become more focused on graphics and FMV (Full Motion Video). Most of the commercials were FMVs to hide away the shitty in-game graphics. Though Xenosaga was my favorite series from this age.

    Of course we had Dark Age of Camelot, Anarchy Online, RuneScape, Star Wars Galaxies, Ragnarok Online, Eve Online, PlanetSide, Final Fantasy XI, etc.

    The fans of MMOs knew to speak of whatever MMO or RPG out there was making strides. Console Gaming JRPGs had become Mainstream, and many new fans started coming into the RPG genre. Since P2W did not exist in the console world, there was still more equal opinion on matters. What we saw the most were a sheer amount of opinion-seekers claiming their favorite series was the best due to having the most fan support etc.

    The forces of Evil also advanced as Bots started to be issues through massive Conglomerates like IGE. Games were being invaded by bots. Bot companies started buying shares of developers and started to enter in deals and arrangements with developers. There was also a massive DRAM cartel that existed at the turn of the millennium.

    By this point, the genre's main business model was P2P; Generating Money from Subscription Fees and Sales of Expansions.


    Then came WoW :)

    What FF VII did to console JRPGs, WoW did to MMORPGs.
    MMORPGs became a mainstream genre. Suddenly the Shock of what happened in Japan when FF XI was released did not seem so unreal anymore... as WoW generated the same response even from its poor launch. Many people skipped worked and put their lives on hold while they played WoW. It actually had international media attention on the matter...

    WoW was such a hit that the industry had to reinvent itself in order to survive. A year later, Guild Wars 1 came out as a B2P game, while many people from other P2P games FLOCKED to WoW. This caused a lot of P2P games to change into the new model called "F2P" or Free To Play, focused and bent on micro-transactions.

    Where the previous generation had players and their guilds camp monsters with super rare drops and sold on Ebay, this generation became the beginning of companies mass-exploiting their populations through F2P models that some of these F2P models towards the late 2000s started being known as "Pay to Win" or a subgenre of F2P games marked by having games masked as a cash-cow attracting players who have enough money to buy their wins.


    During this time, MANY gamers came into the genre...
    They brought their time
    They brought their energy
    Most importantly, they brought their MONEY! ...and tons of it!

    The industry started to cater to individuals with money to keep themselves alive. The definition of MMORPGs changed. It became more about satisfying as many individuals as possible in order to increase conversion rate and improve upon retention rates.

    The old players who shaped the genre and even risked a high school beating by smiling to their peers and saying "I play Role Playing Games" suddenly were no longer important. For every single player that struggled and defended the notion of the P2P and the time sinks that existed, there were 100s of players that had their opinions written and accepted simply from throwing a dollar into it.

    No Longer was an MMORPG about being throw into a large world where it was the purpose of the player characters to stick together and solve the mystery of the world. No! Now the genre was about becoming as strong as possible and PvPing each other to Oblivion. You could become the "KING OF THE WORLD" or even a God.... etc, all you had to do was spend thousands to tens of thousands on your character and victory will be yours.

    The genre went from being one where Time itself was the reason people were not on an equal footing to that of Money being the reason people are not on equal footing.

    So when people talk about what are the TOP 10 games....

    Is that really from the Old School Population that survived to today and managed to play all the games on the list? Or is it coming truly from the idea and influence on market succeess brought forth by the new generation of players and the new identity this genre took?


    I feel that before WoW there was a completely different definition to MMORPGs
    After WoW's impact, the industry revived itself and took on a new identity and redefined the definition to MMORPGs.

    I don't blame WoW.
    Blizzard did what it needed to do!
    Not be lazy and make a game that was high quality and really stick to it.

    I blame the many companies that instead of trying to make a good game, decided to be lazy as hell and surrender. Americans took it to heart when several Korean companies joked that we couldn't make a decent game worth anything in 2003. Once we released the King of MMOs, All our Asian Counterparts can do is introduce the latest Soft-Core Porn-Selling point to their F2P/P2Ws and try to make WoW clones to cash in on Blizzard's Success... From Joking to becoming the Joke itself..... Worse Part... The west had to learn the hard way and it did...

    I don't count games in the top 10 list that are DEAD GAMES.
    We know WoW is a given, however, if a list was made of games before WoW and another of games after WoW, there would be such a big difference between the games and their communities that its not even funny. :P

    Kyleranmgilbrtsn
  • DrunkWolfDrunkWolf Member UncommonPosts: 1,320
    hard to take a list serious when it has elder scrolls as a top 10 but no Asherons Call at all.....
  • TorvalTorval Member LegendaryPosts: 14,729
    edited September 14
    I seriously can't believe I'm the only person who mentioned PlaneShift, released in 2002. That's sort of sad. It was one of the first truly free mmorpg virtual worlds. It was one of the first full client mmorpgs on Linux.

    It's also one of the first mmos that did character defeat/death differently and explored the concept of finding your way out of the underworld. That is truly innovative.

    Even if it is an mmo enigma it still deserves a spot on the shelf and a place next to the mall brand titles. :lol:
    Post edited by Torval on
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  • acidbloodacidblood melbourneMember UncommonPosts: 637
    Objectively speaking, this is one of the few top 10 lists I would agree with... I just really hope it doesn't look the same in 10 years time.
  • AdminAdmin Santa Fe, NMAdministrator RarePosts: 5,426


    I'd swap the top 2 to WoW in second place and EQ in first. There can be no doubt that WoW changed the landscape completely but not all of those changes were for the better, and some of the changes were later dropped or Blizz did a complete 180.



    EQ also changed the landscape by putting players in a fully 3D world and the biggest advantage it has over WoW is the release schedule of new content and expansions, in most cases only 9 months apart unlike Blizzard's 2-3 years between expansions.



    Looking back now I had a much better experience with EQ which is why I'd put it at No. 1.



    I would agree with you here 100% - but this is Bill's article and not mine - lol. EQ1 was life changing for me though and the entire reason I was inspired to start this site 15 years ago :)
    Torval

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  • DavodtheTuttDavodtheTutt Member UncommonPosts: 169
    HiveLeader had me preparing a response, until I saw all the "LOL" response emojis. Overwatch an MMO? LOL indeed.

    I thought for sure I was going to have to put in a word for my favorite, CoH. There are other superhero MMOs that are active now, but they just don't capture the same magic.

    I've at least tried all of these games, and read about the others, and I think it's a good list. And I read more than just the titles, so there, nyah! As noted, the arrangement could be different, but I don't think there could be such a thing as an "objective" list. Would SWG get on such a list? I think there are subtleties that make an MMO great which depend on subjective reactions.
  • DavodtheTuttDavodtheTutt Member UncommonPosts: 169
    Mendel said:
    It's difficult to make a list like this.  It tends to look towards ill-defined past instances where specific games were at their peak, and ignores the case of the current state of the game.  ...
    Relishing in past glories doesn't address the decline in quality of MMORPGs.  A list including discontinued games is certainly looking wistfully backward.  That doesn't drive the genre forward.

    Um, it's a list of the 10 Greatest MMORPGs of ALL TIME, not a list of the games that are best in their current state or that are cutting edge. Your comment is like taking a list of greatest people of all time and complaining that it includes Shakespeare, Ghandi, etc.  

    Looking back can help us remember good things that have been forgotten, or see what has been improved and which way things are being driven forward, and perhaps help us understand how that should change.

    Kids these days. 
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  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,657
    mgilbrtsn said:
    Of the classics, I think that Anarchy online should be added.  From the modern, I think TSW should be there.
    If you want to add two games you need to take two away,  it is a top 10 list after all
    Adminmgilbrtsn

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  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,657
    As to my choices, I'd  rank them as

    1) EVE
    2) DAOC
    3) WOW
    4) Lineage 1
    5) Lineage 2
    6) ArcheAge
    7) ....uh yeah... I can't come up with 10.
    ConstantineMerus

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  • SedrynTyrosSedrynTyros USMember EpicPosts: 1,925
    Bullshit list intended to piss people off. Mission Accomplished.
  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 5,959
    Kyleran said:
    As to my choices, I'd  rank them as

    1) EVE
    2) DAOC
    3) WOW
    4) Lineage 1
    5) Lineage 2
    6) ArcheAge
    7) ....uh yeah... I can't come up with 10.
    Nice list, here's mine.  Based on what I enjoyed the most.
    In no order.
    EVE
    WOW
    Lineage 2
    SWG
    Aion
    GW
    GW2
    ESO
    EQ
    Rift
    SWTOR
    LotRO

    "Change is the only constant."

  • ConstantineMerusConstantineMerus LondonMember RarePosts: 1,255
    1. EVE
    2. Dark Age of Camelot
    3. Star Wars Galaxies
    4. EverQuest
    5. City of Heroes
    6. Lineage
    7. Anarchy Online
    8. Archeage
    9. Ultima Online
    10. Black Desert
    11. Final Fantasy XIV
    12. Lineage II
    13. The Secret World
    14. Warhammer
    15. Star Wars: The Old Republic
    16. Age of Conan
    17. Guild Wars 2
    18. Elder Scrolls Online
    19. World of Warcraft
    20. Tera
    And here's my list that no one else agrees with neither cares for! ^^
    Octagon7711
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  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 5,959
    1. EVE
    2. Dark Age of Camelot
    3. Star Wars Galaxies
    4. EverQuest
    5. City of Heroes
    6. Lineage
    7. Anarchy Online
    8. Archeage
    9. Ultima Online
    10. Black Desert
    11. Final Fantasy XIV
    12. Lineage II
    13. The Secret World
    14. Warhammer
    15. Star Wars: The Old Republic
    16. Age of Conan
    17. Guild Wars 2
    18. Elder Scrolls Online
    19. World of Warcraft
    20. Tera
    And here's my list that no one else agrees with neither cares for! ^^
    Damn, forgot about.
    TSW
    SWL
    Warhammer
    Age of Conan
    ConstantineMerus

    "Change is the only constant."

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