The 10 Greatest MMORPGs of All Time - 2017 Edition - The List - MMORPG.com

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  • HJ-NavarreHJ-Navarre Hero's Journey GM City, AZMember UncommonPosts: 28
    Great list! Though I agree that AC should be on there for sure. I am also 'still' really fond of SWTOR. I've played everything on the list (and a multitude of other mmos) extensively except City of Heroes.
  • OzmodanOzmodan Hilliard, OHMember RarePosts: 8,638
    Sovrath said:


    Lord of the Rings Online? The fact that this didn't make the list makes me sad. :(



    I played Lord of the Rings Online over World of Warcraft and even I wouldn't put it on this list.


    Certainly is MUCH better than Final Fantasy!  Only one on the list I disagreed with.  I have tried FF14 multiple times and it is still a weak link!
  • waynejr2waynejr2 West Toluca Lake, CAMember EpicPosts: 7,609
    koldmiser said:
    And to this day there is still no valid reason City of Heroes was shut down. If they suddenly decided to relaunch it as F2P I think the number of players that would flock to it would be amazing.
    Yes there is, it just doesn't happen to be a reason you want to hear. 

    Companies don't shut down games for no reason. Most likely they decided the cost of doing business outweighed the revenue. Sorry, but that's a very valid reason.

    Also, they lost roughly 7 mil in revenue that quarter. At the same time they were counting on GW2 to "fix" their losses. If you had shareholders breathing down your back demanding no more lost revenue, then cutting costs is the way to go. 

    Let's see. Aging game with subscriber plateau or new game with lots of potential? 

    They made the right choice. 

    They were not losing money.  They had a new game coming out and could use the server space.  So an old game bringing in X profit vs new game bringing in N*X amount makes sense.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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  • BlazeyerBlazeyer Pittsburgh, PAMember UncommonPosts: 560
    I feel that FFXI deserves to be on this list above FFXIV, but that's only because I played both extensively.

    To each their own. I'm jealous you found 10 MMOs you enjoyed playing for long periods of time.
  • AlverantAlverant Wheaton, ILMember RarePosts: 896
    I'm glad City of Heroes made the list.
  • OyjordOyjord Riverside, CAMember UncommonPosts: 507
    I think Anarchy Online definitely belongs on this list.
  • IselinIselin Vancouver, BCMember LegendaryPosts: 9,809
    This is my list of the ones I personally enjoyed the most:

    10. WAR
    9. SWTOR
    8. AC
    7. WOW
    6. LOTRO
    5. GW2
    4. Rift
    3. TSW
    2, ESO
    1. DAoC




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  • RoguewizRoguewiz The Lone Star StateMember UncommonPosts: 644
    I've played all of the games on this list, and probably beta (or alpha) tested a good portion of them. I agree with most of the rankings, except for SWG. It should be much higher IMO.

    WoW has been both good (more games) and bad (too many games) for the market. Game developers see the success Blizzard had and strive to match. The problem is, WoW is an anomaly that probably won't happen again. Call it what you will, but WoW dropped at the right time. EQ was still going strong and you had the "EQ is better" games out there. Enter WoW. An accessible game that already had a large fanbase due to Warcraft 1-3.

    The next best thing will be a game with action based combat, open world, with no/light themepark, and destructible terrain.

    Raquelis in various games
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  • TorvalTorval Member LegendaryPosts: 14,121
    edited September 13
    My Greatest MMORPG List (so far)
    1. The Elder Scrolls Online
    2. Secret World Legends
    3. Lord of the Rings Online
    4. Star Wars The Old Republic
    5. EverQuest II
    6. Project Gorgon
    7. Rift
    8. Guild Wars
    9. Lineage
    10. Diablo 3
    11. Dungeon Runners
    12. Destiny 2
    13. PlaneShift

    Post edited by Torval on
  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 22,687
    edited September 13
    Gorwe said:
    Sovrath said:
    The lack of LOTRO is a little disconcerting...
    It's not. It's not a "greatest game". It is one of my top 3 mmo's but if someone asked me to write a piece on what I thought the top 3 "greatest mmorpg's" were I wouldn't include it. Sadly there is nothing great about it. Except its community.

    Not because I don't like it but because greatest must be more than "I like it".

    there are many things I don't like but I recognize their impact, their superb construction, how iconic they are and their impact.

    Greatest should encompass more than "favorite" if one is to speak about beyond my own nose.

    I would even go so far as to say the order doesn't matter. More the idea of the group.

    Someone could rebuke you rather easily. To some, it's not about some technical and / or objective reasons why something's good. To some, their personal enjoyment and fulfilment trumps any logical reason.


    Guess you chose rationality. ;)
    That's great and they should, that's why we are having this discussion.

    And I didn't really choose rationality just a stance that can be discussed. Having a degree in music and spending most my life in the arts has afforded me a certain perspective when looking at any creative endeavor. When actually looking at the breadth of work, who created what, why and when and what was going on at the time of creation including reaction by the audience causes one to think beyond "I really like it".

    People on these boards like to use the word "depth". Well then let's talk depth!

    If you asked me what my favorite mmo's are I would tell you but so what. There is no discussion there other than I agree/I disagree. Heck, the discussion can even turn to this:

    https://www.youtube.com/watch?v=AxAEo3CWeq8
     
    But discussing the features, development, the contributions of and the influences of various games lends to greater discussion and can even be eye opening.

    So sure "to me" greatest has to be more than "I really like it".

    That's why I can say that a game I don't like is greater than a game I do like.

    Post edited by Sovrath on



  • DewulfDewulf Member UncommonPosts: 134
    City of Heroes and Star Wars Galaxies should not even be in the list, those games died for a reason.
  • NephethNepheth Member UncommonPosts: 229
    Well I'm a little suprised that Runescape didn't make the list. I didn't play it a lot back than and it is not an important game for me. But it is one of the biggest mmorpg's on the market for more than 10 years and it is the only real old school mmo which still popular.
  • calibekcalibek Pittsburgh, PAMember UncommonPosts: 167
    koldmiser said:
    And to this day there is still no valid reason City of Heroes was shut down. If they suddenly decided to relaunch it as F2P I think the number of players that would flock to it would be amazing.
    Yes there is, it just doesn't happen to be a reason you want to hear. 

    Companies don't shut down games for no reason. Most likely they decided the cost of doing business outweighed the revenue. Sorry, but that's a very valid reason.

    Also, they lost roughly 7 mil in revenue that quarter. At the same time they were counting on GW2 to "fix" their losses. If you had shareholders breathing down your back demanding no more lost revenue, then cutting costs is the way to go. 

    Let's see. Aging game with subscriber plateau or new game with lots of potential? 

    They made the right choice. 
    Got to agree on this one. I loved CoH and CoV as well since they let me play as a superhero of my choosing. While I thought the game was good and it filled an interest to me, I have to say the gameplay was flimsy at best. It was basically get a quest, go to instance, defeat everyone, turn in quest, repeat. I think once they introduced crafting and anti-heros things started getting more interesting for me but by that time the coffin lid was already sliding over.

    image
  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 22,687
    koldmiser said:
    And to this day there is still no valid reason City of Heroes was shut down. If they suddenly decided to relaunch it as F2P I think the number of players that would flock to it would be amazing.
    If they were making the money they wanted given the resources and effort put into the game they would never have closed it.

    People have to realize that companies are really easy to figure out.

    If you look at your retirement fund or "whatever" and see that it's not making you money you are going to pull your investment and put it into something else.

    If people look at NC Soft and see it's not making them money they are going to put it into something else. No difference.



  • TsiyaTsiya My chairMember UncommonPosts: 187
    Seems about right. I've prolly got more time in any 1 of the four I love than all the rest combined.

    image
  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 22,687
    koldmiser said:
    And to this day there is still no valid reason City of Heroes was shut down. If they suddenly decided to relaunch it as F2P I think the number of players that would flock to it would be amazing.
    Yes there is, it just doesn't happen to be a reason you want to hear. 

    Companies don't shut down games for no reason. Most likely they decided the cost of doing business outweighed the revenue. Sorry, but that's a very valid reason.

    Also, they lost roughly 7 mil in revenue that quarter. At the same time they were counting on GW2 to "fix" their losses. If you had shareholders breathing down your back demanding no more lost revenue, then cutting costs is the way to go. 

    Let's see. Aging game with subscriber plateau or new game with lots of potential? 

    They made the right choice. 
    NCsoft made some strange choices though.  They dropped Tabula Rasa before it even really got started.  I remember even Auto Assault and Dungeon Runners both didn't really last all that long. We're looking at a year span on each of them from launch to close, and these weren't bad games really.  Sure they needed some support, but we've seen far worse games "release" since then. 

    This was before the free to play liberation of games though.  I'd like to think if NCSoft wasn't so set on forcing subscriptions at the time we would have seen these games stick around and actually make some decent money. 
    This could be a korean thing.

    I remember reading about a korean car manufacturer that sent their people to their California (I think it was CA) Office and essentially fired a good many people in one fell swoop and no one saw it coming.

    I don't think they have too much tolerance for "letting it ride ... "
    maskedweasel



  • TamanousTamanous Edmonton, ABMember RarePosts: 2,565
    edited September 13
    Although I find it sad the direction Wow took through it's expansions and today's product is something I wouldn't even consider a successor to the original version, I have to agree Wow is a solid # 1.

    There is a passion among the player base like no other on emulators. I play vanilla Wow and after trying BDO for a couple months it has become clear to me that cash shop mmos simply cannot, by design and purpose, create the games we once had. It changes too many fundamental design elements which destroys the very concept of an immersive mmorpg experience.

    Vanilla Wow, despite all the controversy, exists because of how damn good it was despite it's flaws (flaws addressed of course in expansions but were largely 2 steps forward, 1 step back). It is driving the development of more modern, nigh-professional game cores capable of cross server and progression through multiple expansions. The controversy is why this even needs to be a controversy in the first place. A huge audience exists who want to play Wow from day 1 through all it's expansions again yet Blizzard appears to ignore this demand.

    Fact remains that the demand for it exists and on a level no other mmorpg has even if their developers officially sanction emulators of their older designs. There is an audience out there who only think that it's illegal and therefore it shouldn't exist. They miss the point entirely and IF it were legal would come to the same conclusion and the hundreds of thousands who played Wow emulators: the older versions were flat out a better game.
    Post edited by Tamanous on

    You stay sassy!

  • postlarvalpostlarval Member EpicPosts: 1,510
    waynejr2 said:
    koldmiser said:
    And to this day there is still no valid reason City of Heroes was shut down. If they suddenly decided to relaunch it as F2P I think the number of players that would flock to it would be amazing.
    Yes there is, it just doesn't happen to be a reason you want to hear. 

    Companies don't shut down games for no reason. Most likely they decided the cost of doing business outweighed the revenue. Sorry, but that's a very valid reason.

    Also, they lost roughly 7 mil in revenue that quarter. At the same time they were counting on GW2 to "fix" their losses. If you had shareholders breathing down your back demanding no more lost revenue, then cutting costs is the way to go. 

    Let's see. Aging game with subscriber plateau or new game with lots of potential? 

    They made the right choice. 

    They were not losing money.  They had a new game coming out and could use the server space.  So an old game bringing in X profit vs new game bringing in N*X amount makes sense.
    You're right. They weren't losing money. They already lost money. ~7 mil. CoH obviously wasn't paying the bills. Investors aren't going to sit back and take a chance on a new game. They're going to say, "OK you've got a new game coming out. What are you going to do to ensure you don't lose money next quarter?"

    They probably shut it down to safeguard against a loss if GW2 didn't do as well as they hoped. Damage control.
    ~ postlarval ~
    Playing: Albion Online || Waiting for: Nothing
  • drivendawndrivendawn montgomery, ALMember RarePosts: 1,959
    edited September 13
    Not a bad list but XI and AC would have been on mine. ;)
    Post edited by drivendawn on
  • CelciusCelcius Member UncommonPosts: 1,105
    Good list, I would replace ESO with GW2 though.
  • TimEisenTimEisen Columnist Member RarePosts: 2,970
    I used to role-play a Warrior Priest now I role-play a writer.
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  • Azaron_NightbladeAzaron_Nightblade KingsmouthMember RarePosts: 4,154
    edited September 13
    I haven't played a single game on this list lol. I mean, say what you want about Trion, Rift certainly should have been somewhere on this list. Star Wars Galaxies? I cannot stand the sci fi genre. :s
    Rift has always been considered a WoW clone. The class/skill system is different... but beyond that...?
    Well, I consider Black Desert an ArcheAge clone, but then again, both of these games are not on this list. I played Rift, and I had fun in it, and I do think it's unique from WoW. I wouldn't expect someone who plays SWTOR to understand.
    SWTOR is very much a WoW clone too in most regards. It might be a flavor I liked better than the original in some ways, but gameplay wise it's very clear where they got all their inspiration. Hell, they even copied WoW's later updates. Since you're getting all huffy, notice I never called Rift a bad game. Just one that never managed to add something so amazing to have had a huge impact on the genre. And neither AA nor BDO have taken the sandbox genre to new heights, hence me not claiming either should be on the list. Unlike some people on this site, I don't automatically claim that the games I personally enjoy are the best thing since sliced bread. Shocking, I know. :wink:

    PS: the same applies to sci fi btw. Too bad for you.
    Post edited by Azaron_Nightblade on

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    Feel free to send me a message if you want a guest pass to try Black Desert Online as well!

  • mgilbrtsnmgilbrtsn belleville, ILMember RarePosts: 3,025
    With these lists, you almost need two lists.  Best oldschool and best 'modern.'  There are many old school ppl who cannot see beyond the early years and fail to see the changes as positive.  This skews things a bit because of a lack of impartiality.  

    It's not that the older games are bad or that the newer games are good.  It's more a question of sentimentality.  They're still neat lists though, and I always look to see whether mine made the cut.  Most...... only most!!
    Mendel

    Concentrate on enjoying yourself, and not on why I shouldn't enjoy myself.

  • drivendawndrivendawn montgomery, ALMember RarePosts: 1,959
    Sovrath said:

    Gorwe said:

    Here's my list, based on quality of product, its impact on genre and it fitting the genre:



    1. World of Warcraft

    2. Everquest

    3. EvE

    4. Ultima Online

    5. Final Fantasy XI

    6. LoTR:O

    7. Elder Scrolls Online

    8. Dark Age of Camelot

    9. Guild Wars(any)

    10. Final Fantasy XIV / or SWTOR(if one entry / franchise)



    I wouldn't put Lord of the Rings because it doesn't do much different than world of warcraft except with a lord of the rings setting.


    And world of Warcraft does it better.

    As as I've said, I played Lord of the Rings OVER World of Warcraft.

    Now, I'm not talking about "preference" but the idea of "the greatest" mmorpg's.

    WoW, EQ, UO, DAoC and GW are the ones on that list that I'd credit with having major impacts. Hence the ones being wildly successful and/or spawning a number of clones in their wake. FFXI was never a major hit. It was way too grindy for that, and didn't bring anything all that unique to the table.

    SWTOR probably helped push the "story driven MMO" revolution, far more than ESO did, which came a good deal later. And FFXIV and LotR:O are soundly in the WoW clones category, just with a better emphasis on story (although WoW upped their game there too if I'm not mistaken). It's very much a personal preference list over an objective one IMO.
    No XI was a hit at 500k playing the game at it's peak. The job system was unique, the calendar system and how it affected crafting also unique. Also dynamic events like gw2 and rift had were done on XI years before and it started with besieged. There are more as well. 
    Azaron_Nightblade
  • UruketoUruketo Fortuna, CAMember UncommonPosts: 51
    Missing from the list IMO.

    *Rift for the dynamic content that lead a community to work together.
    *Asherons Call for the crafting which built a community.
    *Lineage that gave alliances meaning.

    Uruketo, 70 Warrior
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    Rift - Wolfsbane
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