Characters will need to poop in Star Citizen....

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  • Loke666Loke666 KalmarMember EpicPosts: 20,804
    This is taking realism a bit too far for my taste. Being forced to eat is fine but this is just silly...
    SBFordsgelPhry
  • kikoodutroa8kikoodutroa8 grenobleMember UncommonPosts: 317
    What happens to the poop? Is it thrown away in space or is it stored on ships?
    In that case some of us could become poop collectors, flying huge cargos with sucking pumps across the verse, helping our fellow players empty their poop tanks after an epic battle against the Stimpire.
    Ridelynn
  • milluxmillux prisonMember UncommonPosts: 50
    "I don't give a crap..."
    "Oh yes, you do!"

    If your poop bar is full and you get startled, will it make you crap your pants?  Also, can it be thrown? 
    RidelynnsomeforumguymrputtsPhry
  • TalonsinTalonsin Member EpicPosts: 3,347
    The pirates are after us, flush the toilet and hope it hits their window!
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  • nyxiumnyxium Member UncommonPosts: 1,236
    I will store it for my defeated enemies.
    immodiumSBFord

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  • postlarvalpostlarval Member EpicPosts: 1,557
    Well, Garriott sold his own blood to help fund SotA and his minions lapped it up eagerly.

    Roberts should try selling his shit. I'll bet his minions wouldn't hesitate to throw cash at him.
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  • MoparMopar Member UncommonPosts: 25
    Better buy more digital ships to keep this quality game development going!
  • SomethingUnusualSomethingUnusual Member UncommonPosts: 507
    I'm all out of poop puns.
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  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 22,881
    Haven't listened to the video but I don't mind this provided it's done intelligently.

    As was mentioned above, if one needs to deal with eating/resting, etc, then one can deal with the necessities. It doesn't have to be a character squatting but could be ducking into a restroom to take care of things.

    By "intelligently" I mean the necessity of cleanliness. If you have npc interactions and you are disgusting and "not well" perhaps the npc's react differently, they might not want to sell to you or talk to you or you might get bad service, etc.

    This might be just another level of detail that takes more time but it's an interesting detail.

    Maybe if you don't take care of business you get a temporary decrease in certain stats?
    TorvalConstantineMerus



  • AsheramAsheram Member UncommonPosts: 2,549

    image
  • TorvalTorval Member LegendaryPosts: 14,442
    Loke666 said:
    This is taking realism a bit too far for my taste. Being forced to eat is fine but this is just silly...

    Why, in a virtual world, is managing food intake sane, but disposal ridiculous? Cuz poo stinks and it's gross unlike shredding living matter and spreading viscera all over the place to decay and rot? Or looting decaying corpses and immediately donning their clothing. If that's not ever given someone pause, take time now to consider that.

    It does bring up a good point though and that is how reality features should be managed and implemented in various games. There is a necro thread that just resurfaced where the OP asked what makes up a virtual world and are there any left (implying old school games fulfilled that while new games don't). So now a virtual world feature pops up in a game that's trying really hard to be a virtual world and it's lampooned. Why is that? Just because it's CIG/SC or is there a cognitive dissonance between what we say we want in theorycrafting rant threads and what we really want in practice.

    I don't think demographic diversity nullifies that either. That is different groups want and like different things, but this pattern of saying one thing and meaning another is a common thread amongst all.

    Pooing in game is too much for me too as is having to manage hunger, thirst, rest, etc. It's not that I mind the idea of personal character management, but the way it's done, the implementation, is clunky and tedious. It leads to gamification of the system because they're so crude and easily gamed. That's why these things eventually get purged from MMOs (see EQ2 as an example).

    Just some food for thought before everyone jumps in and shits on the idea. :lol:

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  • AsheramAsheram Member UncommonPosts: 2,549
    edited September 9

    Are you going to have to fly your ship to a KOA campground as well to empty the potty tank?
    Post edited by Asheram on
    TorvalGolelornSedrynTyros

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  • TorvalTorval Member LegendaryPosts: 14,442
    What happens to the poop? Is it thrown away in space or is it stored on ships?
    In that case some of us could become poop collectors, flying huge cargos with sucking pumps across the verse, helping our fellow players empty their poop tanks after an epic battle against the Stimpire.

    Probably analogous to what happens on earth with sea faring ships. They flush it all overboard. All waste (biological, radiological, etc) is pumped or blown overboard if the vessel is out to sea. Within a certain distance to shore (50 miles or so) waste can't be dumped and must dealt with in port.
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  • laseritlaserit Vancouver, BCMember EpicPosts: 4,840
    edited September 9
    Nothing like catching someone with their pants down.

    What better time to attack an enemy then when they're sitting on the shitter ;)


    Post edited by laserit on
    SBFordAsheram

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  • ScorchienScorchien Hatboro, PAMember EpicPosts: 3,967
    edited September 9
    .........

    Post edited by Scorchien on
    Torval
  • TheScavengerTheScavenger Matrix, NYMember RarePosts: 2,165
    Anyone with a poop fetish will love this, even if they can only imagine it and you can't physically see the character poop. Maybe there'll be sounds attached, and that is enough for the poop fetish people out there.

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  • AsheramAsheram Member UncommonPosts: 2,549
    Torval said:
    What happens to the poop? Is it thrown away in space or is it stored on ships?
    In that case some of us could become poop collectors, flying huge cargos with sucking pumps across the verse, helping our fellow players empty their poop tanks after an epic battle against the Stimpire.

    Probably analogous to what happens on earth with sea faring ships. They flush it all overboard. All waste (biological, radiological, etc) is pumped or blown overboard if the vessel is out to sea. Within a certain distance to shore (50 miles or so) waste can't be dumped and must dealt with in port.
    http://worldnewsdailyreport.com/plane-accidentally-empties-toilet-tank-over-cruise-ship-23-injured/
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  • TheScavengerTheScavenger Matrix, NYMember RarePosts: 2,165
    If it has physical graphics and sound...be ready for...

    One cup...two space pilots

    *crickets*

    Okay I'll see myself out now
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  • GolelornGolelorn Hiding From Social Media Peeping Toms, ALMember UncommonPosts: 1,292
    That's pretty....shitty
    SBFordTorvalTheScavengerAsheramPhry
  • BeansnBreadBeansnBread PshMember RarePosts: 6,340
    What is the penalty for never going to the bathroom? Do you die?
  • kikoodutroa8kikoodutroa8 grenobleMember UncommonPosts: 317
    Anyone with a poop fetish will love this, even if they can only imagine it and you can't physically see the character poop. Maybe there'll be sounds attached, and that is enough for the poop fetish people out there.
    It's apparently a feature that's been planned from the start, they must have some mo-cap for it.
    Azaron_Nightblade
  • Asm0deusAsm0deus BaatorMember RarePosts: 2,003
    Sovrath said:
    Haven't listened to the video but I don't mind this provided it's done intelligently.

    As was mentioned above, if one needs to deal with eating/resting, etc, then one can deal with the necessities. It doesn't have to be a character squatting but could be ducking into a restroom to take care of things.

    By "intelligently" I mean the necessity of cleanliness. If you have npc interactions and you are disgusting and "not well" perhaps the npc's react differently, they might not want to sell to you or talk to you or you might get bad service, etc.

    This might be just another level of detail that takes more time but it's an interesting detail.

    Maybe if you don't take care of business you get a temporary decrease in certain stats?
    I am not into the whole needing to eat food and poop and stay clean but from what little I have read it will be done like you say.

    If you're dirty or unclean npc's are suppose to react differently to you and if you're hungry I think it will have an effect on your health or something like that.

    That said I also read this won't be like in survival games where you have to constantly have to watch your "hunger" meter and it becomes annoying more than anything else.
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  • MaxBaconMaxBacon Figueira da FozMember EpicPosts: 4,098
    edited September 9
    What is the penalty for never going to the bathroom? Do you die?
    There's no design on this at all, this is just "poop-dramatization" when this was created for Status Effects for Stamina & Breathing. It's stuff that isn't even confirmed at this point, what else explained.
    Post edited by MaxBacon on
  • TorvalTorval Member LegendaryPosts: 14,442
    Asm0deus said:
    Sovrath said:
    Haven't listened to the video but I don't mind this provided it's done intelligently.

    As was mentioned above, if one needs to deal with eating/resting, etc, then one can deal with the necessities. It doesn't have to be a character squatting but could be ducking into a restroom to take care of things.

    By "intelligently" I mean the necessity of cleanliness. If you have npc interactions and you are disgusting and "not well" perhaps the npc's react differently, they might not want to sell to you or talk to you or you might get bad service, etc.

    This might be just another level of detail that takes more time but it's an interesting detail.

    Maybe if you don't take care of business you get a temporary decrease in certain stats?
    I am not into the whole needing to eat food and poop and stay clean but from what little I have read it will be done like you say.

    If you're dirty or unclean npc's are suppose to react differently to you and if you're hungry I think it will have an effect on your health or something like that.

    That said I also read this won't be like in survival games where you have to constantly have to watch your "hunger" meter and it becomes annoying more than anything else.
    I don't like how you typically have to watch hunger meters or carry a supply of food and drink. It just leads to gamifying the system. That is probably because managing those is tedious and irritating.

    It will be interesting to see how they want to integrate them. I'm not typically of fan of this sort of thing. I have to manage all that crap (hahaha) in the real world. I don't find it compelling to do so in the virtual.
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  • MadFrenchieMadFrenchie Nashville, TNMember EpicPosts: 2,426
    Torval said:
    Asm0deus said:
    Sovrath said:
    Haven't listened to the video but I don't mind this provided it's done intelligently.

    As was mentioned above, if one needs to deal with eating/resting, etc, then one can deal with the necessities. It doesn't have to be a character squatting but could be ducking into a restroom to take care of things.

    By "intelligently" I mean the necessity of cleanliness. If you have npc interactions and you are disgusting and "not well" perhaps the npc's react differently, they might not want to sell to you or talk to you or you might get bad service, etc.

    This might be just another level of detail that takes more time but it's an interesting detail.

    Maybe if you don't take care of business you get a temporary decrease in certain stats?
    I am not into the whole needing to eat food and poop and stay clean but from what little I have read it will be done like you say.

    If you're dirty or unclean npc's are suppose to react differently to you and if you're hungry I think it will have an effect on your health or something like that.

    That said I also read this won't be like in survival games where you have to constantly have to watch your "hunger" meter and it becomes annoying more than anything else.
    I don't like how you typically have to watch hunger meters or carry a supply of food and drink. It just leads to gamifying the system. That is probably because managing those is tedious and irritating.

    It will be interesting to see how they want to integrate them. I'm not typically of fan of this sort of thing. I have to manage all that crap (hahaha) in the real world. I don't find it compelling to do so in the virtual.
    The crux if the issue lays with how it's almost impossible to find the balance between "this is tedious" and "I have to double click on an inventory icon once a day.  What's the point?"

    Like you said, I don't find it compelling to manage mundane features like that, either.  I always compare thsee things to an action movie (in this case, sci-fi): whenever we see the actors eating a meal, is the point of the scene the fact that the characters are eating and this needs to be noted in and of itself, or is it simply scenery in which we experience character development through their interactions over the meal?  I've never seen a movie that showed it's cast eating just to remind the viewer that the characters do have to eat to survive.
    BeansnBreadTorvalRobsolf

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