(positivity thread!) What features/mechanics do you like about NEW MMOs? (WoW and newer)

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  • KnightFalzKnightFalz Member UncommonPosts: 116
    edited September 8
    Vardahoth said:

    Solo play vs group play - I thought the whole point of an mmorpg was to play with people. If I wanted to play solo games I would play solo rpg games.

    The whole point of playing any game is to have fun.

    The whole point of an MMORPG is to provide the potential to play with others, in some on a rather grand scale... not the need to do so.

    There are many elements of MMORPGs that solo RPGs simply don't emulate. As such the latter isn't a true replacement for playing solo in the former.
    Post edited by KnightFalz on
  • KnightFalzKnightFalz Member UncommonPosts: 116
    Nyctelios said:
    As I said before: I like the approach on non-combat "jobs" as actual classes (Final Fantasy 14) or put effort to create mini games or puzzles about gathering and crafting, like Allods and Black Desert do. It wasn't necessary, yet they did. So here am I; The only guy, maybe, that enjoys pulling that cart full of coal trying to keep balance. Or getting milk from cows, following the mini game and so on. I truly enjoy them - I want more things like that flashed out.

    And a more action "arcade" gameplay approach that games like Gw2 have pleases me - so does their "dynamic events" even if they are not that dynamic to begin with. I like the concept of a cyclic world rather than a static one and I hope someone in the future take this concept and fully develop it so it feel organic and natural as intended.
    The crafting of FFXIV is quite nice, requiring some activity by the player as opposed to just pushing a crafting button. Although an older game EQ 2 had something similar (though didn't have the class aspect to it that FFXIV has.)

    In my short trial of BDO I found the one balancing task I encountered (a wheelbarrow) to be rather annoying and I never got into moving about carts and such. There were a lot of aspects of that game (such as the nodes) that I found rather contrived and thus off putting. That may be because they didn't seem to me all that well explained. The combat style was interesting though.
  • paul43paul43 OsloMember UncommonPosts: 147
    I like voice acting, and I like the visual indication on what's happening with a boss, like is it a AOE and where is it hitting etc. Rather than just looking at the cast bar and try to remeber if that was a cone spell or a 360 etc.
    Octagon7711
  • AkulasAkulas GoldcoastMember UncommonPosts: 2,059
    For modern day MMORPGs everything is usually pretty decent  such as story, cinematics, graphics etc. The only thing that lets quite alot of the games in the genre down is the gameplay. As even some of the shittiest games have a good story behind it the game just sucks. With exceptions.

    This isn't a signature, you just think it is.

  • coretex666coretex666 PragueMember RarePosts: 3,200
    Vardahoth said:
    deniter said:
    Even if i try real hard nothing comes to my mind, really.

    Apologies for being negative on your thread. :)
    I uh.... I also really can't think of anything :sweat:

    To elaborate...
    AH vs Free Trade - I enjoyed searching through player shops and shouting in town trying to buy/sell things. I even made a few friends with people who were doing the same and we made small watch-item groups.

    Group-finder vs searching for players - I more enjoyed going to the spot, engaging in conversations and trying to form a group at the spot. I enjoyed looking for more quality players on forums or the friends I made grinding all day and partying with people to later run with me to raid bosses.

    Soulbound vs resell value - Most the "expensive gear" I was able to afford by grinding, saving, and selling off my old gear. All the rng never mattered to me, because as long as i could save enough, I could buy it.

    Quests vs grind - I enjoyed grinding more, because I got to meet a lot of interesting people. I had friends who were multiboxing, and when they would grind in spots next to me, they would give me 20min buffs. Sometimes we would even join as a party and play together.

    Busy Interfaces vs Simple Interfaces - I for one enjoyed the Ragnarok Online and Lineage 2 (before f2p) interfaces more. They were simple, and if you needed extra information, you could go find them through menus. All these cashgrab buttons, sparkles, and added junk kind of take away from feeling like I'm a character in a world going through an adventure. In addition, I also find as the interfaces get more busy, they become harder to work with (in terms of clicking on something means positioning your mouse at a weird angle so it registers where the mouse is before clicking on the item.

    Dumbing down vs requiring teamwork - beating something without having to try doesn't appeal to me. It gives no rewarding feeling.

    Solo play vs group play - I thought the whole point of an mmorpg was to play with people. If I wanted to play solo games I would play solo rpg games.




    I have the same preferences.
  • GorweGorwe Ald'RuhnMember RarePosts: 3,977
    One word: TRANSMORGRIFICATION! I've had it with choosing between stats and looks. Was the stupidest thing ever. Long live Transmog!
    EldurianAzaron_NightbladeTsiyasunandshadow
  • EldurianEldurian Member EpicPosts: 1,588
    Gorwe said:
    One word: TRANSMORGRIFICATION! I've had it with choosing between stats and looks. Was the stupidest thing ever. Long live Transmog!
    Absolutely. I hate how every MMO has some solid looking newb armor, generally some really good but not overly fancy mid-range armor, and then when you hit max level they take a three year old and have them paste additions onto your armor then give him a few cans of paint and tell him to go nuts.

    Max level armor is just gaudy crap in nearly every MMO. Whenever possible I go back and make my armor look like what I was wearing as a newb or mid-level character.
    Gorwe
  • MoiraeMoirae New Orleans, LAMember RarePosts: 3,218
    Wow isn't new. It's from 2004. Meaning it's the same age as EQ2 and several others. You'd be better off saying LOTRO and newer. And quite frankly nothing comes to mind. 
    Azaron_Nightblade
  • MadFrenchieMadFrenchie Nashville, TNMember EpicPosts: 2,219
    Eldurian said:
    Gorwe said:
    One word: TRANSMORGRIFICATION! I've had it with choosing between stats and looks. Was the stupidest thing ever. Long live Transmog!
    Absolutely. I hate how every MMO has some solid looking newb armor, generally some really good but not overly fancy mid-range armor, and then when you hit max level they take a three year old and have them paste additions onto your armor then give him a few cans of paint and tell him to go nuts.

    Max level armor is just gaudy crap in nearly every MMO. Whenever possible I go back and make my armor look like what I was wearing as a newb or mid-level character.
    I agree, I much prefer the slick look of a nice set of etched leather armor, as opposed to an oversized lion face hanging off one shoulder and so many buckles it would be physically impossible to realistically put up a fight whatsoever.
    TsiyaGorwe

    image
  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 5,512
    I like intuitive combat that's easy to pickup even if you haven't played the game in awhile.  I love a good story that's tied into questing.  I like GW2 has an icon on the UI that gives easy access to to their auction house so I can keep room in my inventory without having to stop what I'm doing to manage it.  Like being able to use any weapon in ESO and the questing.


    "Change is the only constant."

  • ConstantineMerusConstantineMerus LondonMember RarePosts: 986
    Solo play must not be confused with I don't want to interact with other players. I just means activities you want to do but not in a group. 

    For instance: I love crafting. I have to compete for resources, sometimes engage in PvP to secure what I want. I have to trade with other players and play the market. That's solo gameplay for me, but only possible in an MMO. 
    Azaron_NightbladeMadFrenchieNyctelios
    I am a piece of carbon with a soul, wondering where I got it from. 
    - Drunken Mozart in the Desert
  • nariusseldonnariusseldon santa clara, CAMember RarePosts: 27,188
    LFD .. basically any lobby features that increases convenience.

    Kick/quit group ... so i don't have to tolerate anyone for any reasons.


  • sunandshadowsunandshadow Pittsburgh, PAMember UncommonPosts: 1,614
    I like when NPCs talk to you differently based on your reputation with their faction or your alignment or recent achievements.
    Eldurian
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • EldurianEldurian Member EpicPosts: 1,588
    I like when NPCs talk to you differently based on your reputation with their faction or your alignment or recent achievements.
    "The gods gave you two hands and you use both of them for your weapon... I can respect that."
  • sunandshadowsunandshadow Pittsburgh, PAMember UncommonPosts: 1,614
    Eldurian said:
    I like when NPCs talk to you differently based on your reputation with their faction or your alignment or recent achievements.
    "The gods gave you two hands and you use both of them for your weapon... I can respect that."
    Haha yep yep.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • EldurianEldurian Member EpicPosts: 1,588
    I think the death of XP decay is one of the better moves. I hate the grind enough the first time I don't want to do it more than once. The fact it's been eliminated from virtually every MMO is a good thing.

    I also think the rise of freemium and PLEX (Or equivalent systems) has been an improvement over traditional 15$ a month sub. It's a lot easier to get your friends to try a game with you if they can try it for free, and I've enjoyed being able to even hand my friends the items they need to sub up that I purchased with in-game currency if I want them to play badly enough, or keep subbed with them myself if I have enough in-game income.
  • lahnmirlahnmir UtrechtMember RarePosts: 840
    Phasing. Where you can change the game world forever without messing it up for everybody else. I really don't understand why more games aren't going all out with that. The rest is just refinement of what came before to me, like reducing downtime etc.

    Ohh. And cross server parties/chat/guilds. Remember when you picked that one server which turned out to have an ultra low population but unfortunately you already had a max level char there? Gone are these days, awesome!

    /Cheers,
    Lahnmir

    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 

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