Beta Impressions - TheHiveLeader - Destiny 2 Videos - MMORPG.com

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  • MrMelGibsonMrMelGibson USAMember EpicPosts: 2,177
    I think the comment "not enough" just about sums it up for me. There just wasn't enough to convince me this was worth spending money on. Maybe after it's been out for a month and we can see how long the story plays for, then maybe I could decide.

    Gonna have to be a "wait and see" for me.
    If you are planning on picking this up on PC like myself.  Then you'll have 6 weeks of information on the game from the console launch on Sept. 6th.  You should have a pretty good idea of what the game offers by Oct 24th.
    Torval
  • TheDarkrayneTheDarkrayne UKMember UncommonPosts: 3,204




    What destiny got wrong was the loot.. it's too simple. Logically tiered. They should have expanded it in the sequel so it's more like a Borderlands system. Mostly random, lots of it and feels like you're always getting new toys until you're in the top 1%.. then and only then do you focus on tiered set piece exotics. That's what it should be like; loot carnage while you gear up then tiered progression for absolute endgame.


    Personal preferences are funny things. I think the Borderlands games are trash but really enjoyed Destiny 1, except having to play it on a console controller of course. I'm not looking for every mob to be a loot pinata, that gets old pretty quick.



    It doesn't have to be one extreme or the other though does it? They could have made it so you only get a big pinata at the end of a mission... even if the chance of getting junk is much more likely than something good. Then you could at least salvage it all or something to get something useful later.

    My point is that they could have made it much more rewarding, progressive and addictive in some way, instead of the all or nothing approach.. which is more likely to be nothing.
  • TorvalTorval Member LegendaryPosts: 14,154
    Ridelynn said:
    I agree with Gravarg - I had a lot of fun with PvE D1. The lack of matchmaking killed it near to endgame though - I don't have a huge friends list to pull from and didn't feel like wading through forums.

    The gameplay and mechanics wee fun - the game overall just needed to fix the social aspects and it would have been a respectable MMO experience. I felt I got my money's worth out of the solo single player story line, but the game had potential to be a whole lot more than that, and from what I hear had a good bit of endgame, but I never saw any of it.

    How D2 will approach that remains to be seen.
    Not sure if you got to try the beta test. Matchmaking was really good in my opinion. My friends list is small and most people I know who are playing are on the PS4, so I'll need the match maker for group content too.

    Queue times were fast and the matchmaking was smooth. I clicked enter and boom it happened. Working together seemed a lot more important than what classes got thrown together.

    The strike itself had interesting mechanics and the map was interesting and challenging. I was impressed by the variation in terrain and obstacles.
    MrMelGibsonRexKushman
  • RexKushmanRexKushman lake como, NJMember UncommonPosts: 291




    What destiny got wrong was the loot.. it's too simple. Logically tiered. They should have expanded it in the sequel so it's more like a Borderlands system. Mostly random, lots of it and feels like you're always getting new toys until you're in the top 1%.. then and only then do you focus on tiered set piece exotics. That's what it should be like; loot carnage while you gear up then tiered progression for absolute endgame.


    Personal preferences are funny things. I think the Borderlands games are trash but really enjoyed Destiny 1, except having to play it on a console controller of course. I'm not looking for every mob to be a loot pinata, that gets old pretty quick.



    It doesn't have to be one extreme or the other though does it? They could have made it so you only get a big pinata at the end of a mission... even if the chance of getting junk is much more likely than something good. Then you could at least salvage it all or something to get something useful later.

    My point is that they could have made it much more rewarding, progressive and addictive in some way, instead of the all or nothing approach.. which is more likely to be nothing.
    I must have had a much different experience in D1 that you. I never felt like there wasn't enough loot/upgrades/progression. One thing i despise in games is an over abundance of loot, it clogs up inventory space and is usually just masking bad gameplay by making the player feel like they got something.
  • SavageHorizonSavageHorizon ParisMember RarePosts: 3,270
    I played hundreds of hour of D1 sunslinger Warlock, I'll be diving in tomorrow on my ps4.




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