Ashes Base Class skills reveal

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  • DiuraDiura Member CommonPosts: 8
    edited August 30
    Phry said:
    I think I'm finally done with fantasy MMORPG's, lol

    There's nothing wrong with these classes as such, they simply don't excite me at all...
    The classes seem a bit boring honestly, they would have been better off not specialising so much and having the classes being a bit more 'open' for instance, is a ranger just an archer? can a ranger not instead be a melee class, otherwise, why not just call it an archer? so far it would be too easy to pick holes with the classes. :/
    This is exactly the approach Intrepid will be going for :) The classes present at PAX are primary archetypes. In Ashes of Creation you will be able to choose a secondary archetype which allows you to choose from a selection of augmentations to personalise your skills. You will also be able to choose from a range of weapons (which gives different Keystroke skills) and various other factors such as race and religion will personalise your skills. PAX West is a prealpha experience so is just a sample of what is to come :)

    Post edited by Diura on
    PhryCazriel
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  • PhryPhry OxfordshireMember EpicPosts: 8,886
    Diura said:
    Phry said:
    I think I'm finally done with fantasy MMORPG's, lol

    There's nothing wrong with these classes as such, they simply don't excite me at all...
    The classes seem a bit boring honestly, they would have been better off not specialising so much and having the classes being a bit more 'open' for instance, is a ranger just an archer? can a ranger not instead be a melee class, otherwise, why not just call it an archer? so far it would be too easy to pick holes with the classes. :/
    This is exactly the approach Intrepid will be going for :) The classes present at PAX are primary archetypes. In Ashes of Creation you will be able to choose a secondary archetype which allows you to choose from a selection of augmentations to personalise your skills. You will also be able to choose from a range of weapons (which gives different Keystroke skills) and various other factors such as race and religion will personalise your skills. PAX West is a prealpha experience so is just a sample of what is to come :)

    Presumably then you have to choose fighter and then ranger subclass to get a dual wielding ranger that does not use bows. I can see a lot of problems ahead for this game.
  • DiuraDiura Member CommonPosts: 8
    Phry said:
    Diura said:
    Phry said:
    I think I'm finally done with fantasy MMORPG's, lol

    There's nothing wrong with these classes as such, they simply don't excite me at all...
    The classes seem a bit boring honestly, they would have been better off not specialising so much and having the classes being a bit more 'open' for instance, is a ranger just an archer? can a ranger not instead be a melee class, otherwise, why not just call it an archer? so far it would be too easy to pick holes with the classes. :/
    This is exactly the approach Intrepid will be going for :) The classes present at PAX are primary archetypes. In Ashes of Creation you will be able to choose a secondary archetype which allows you to choose from a selection of augmentations to personalise your skills. You will also be able to choose from a range of weapons (which gives different Keystroke skills) and various other factors such as race and religion will personalise your skills. PAX West is a prealpha experience so is just a sample of what is to come :)

    Presumably then you have to choose fighter and then ranger subclass to get a dual wielding ranger that does not use bows. I can see a lot of problems ahead for this game.
    You can be a Ranger/Fighter or (Tank,Cleric,Bard,Mage,Summoner,Ranger) with duel wielding weapons. Weapons are not Class restricted. Truth is we won't know precisely until more information is released - and yes there will probably be lots of balancing needing - however game is in prealpha and lots of progress still needs to happen.
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  • PonziniPonzini Hollister, CAMember UncommonPosts: 411
    Phry said:
    Presumably then you have to choose fighter and then ranger subclass to get a dual wielding ranger that does not use bows. I can see a lot of problems ahead for this game.
    You are presuming too much about a game we know very little about. To be honest I am a little worried about them showing the game so early at PAX because people may get the wrong idea about the game. This is going to be like 20% of what the real game will offer. I just hope it is good. Never would have thought they would have a playable version of the game only a few months after the kickstarter ended.
  • BananaSoupBananaSoup Zielona GóraMember UncommonPosts: 116
    edited September 16
    Ponzini said:
    Phry said:
    Presumably then you have to choose fighter and then ranger subclass to get a dual wielding ranger that does not use bows. I can see a lot of problems ahead for this game.
    You are presuming too much about a game we know very little about. To be honest I am a little worried about them showing the game so early at PAX because people may get the wrong idea about the game. This is going to be like 20% of what the real game will offer. I just hope it is good. Never would have thought they would have a playable version of the game only a few months after the kickstarter ended.

    So you're saying that the PRE_ALPHA will show the 20% of game's content? LOL. Now i am really concerned about the amount of content when the game goes gold...
    Post edited by BananaSoup on
  • CazrielCazriel San Francisco, CAMember UncommonPosts: 203
    Here's another explanation of the Archetype/Class system for Ashes.  We're definitely going to have to start employing the correct terminology with Ashes so as not to drive everyone crazy.  There are 8 Archetypes in Ashes.  (http://ashesofcreation.wikia.com/wiki/Archetypes)   Each Archetype is modified at character creation by Race and, apparently, religion.  Then, a little later, you choose another archetype.  And only then have you defined your Class.  Rabbit explains it all for you:

    https://forums.ashesofcreation.com/discussion/32502/how-the-class-system-works

    So throw all those "blah, standard classes" concerns out the window.  This is a much more open and interesting Archetype system. 
    TorvalAlbatroes
  • WizardryWizardry Ontario, CanadaMember EpicPosts: 12,981
    Since every developer the last 5-7 years have been like used car salesmen selling lemons,i will wait for the entire package before doing a lot of homework.

    I will say that great classes/abilities are a very important way to start designing your game but you still need a LOT more than that to pull it together as something special.
    As to optimism and pessimism ,well that depends on what is being offered and that depends on each individual.

    I see people split on open ended or specialized classes,i will and ALWAYS and likely many more years to come ,point at FFXI as the best way to design a class structure of any game out there.That is because it covers BOTH bases,still specialized with an option to make your class very diverse.

    I will make a point that i hope all look at when commenting on a game,especially it's class/combat structure and why i need  to see the finished product.Would people be happy if they got AMAZING abilities and spells if mobs just drop in 1 second and it takes no thinking what sop ever to kill something?That is why the entire package needs to be great not just a spell or an ability.

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  • TorvalTorval Member LegendaryPosts: 14,443
    Cazriel said:
    Here's another explanation of the Archetype/Class system for Ashes.  We're definitely going to have to start employing the correct terminology with Ashes so as not to drive everyone crazy.  There are 8 Archetypes in Ashes.  (http://ashesofcreation.wikia.com/wiki/Archetypes)   Each Archetype is modified at character creation by Race and, apparently, religion.  Then, a little later, you choose another archetype.  And only then have you defined your Class.  Rabbit explains it all for you:

    https://forums.ashesofcreation.com/discussion/32502/how-the-class-system-works

    So throw all those "blah, standard classes" concerns out the window.  This is a much more open and interesting Archetype system. 
    It's an interesting twist and evolution on the archetype systems in EQ and EQ2. Aion did a similar thing where you started out with an archetype and then chose your sub-class specialty at some point.

    I like this approach because it lets you customize your concept of the archetype. Instead of having to wait for a "battle mage" to come in an expac you can build it. It's why I like ESO, I can customize my class.
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  • kjempffkjempff Member RarePosts: 1,280
    edited September 17
    Reintroducing roles and class inter dependency ? yeah could smell a bit like that.
    Post edited by kjempff on
  • NycteliosNyctelios Novo Hamburgo - RS - BrazilMember EpicPosts: 2,248
    Cazriel said:
    Here's another explanation of the Archetype/Class system for Ashes.  We're definitely going to have to start employing the correct terminology with Ashes so as not to drive everyone crazy.  There are 8 Archetypes in Ashes.  (http://ashesofcreation.wikia.com/wiki/Archetypes)   Each Archetype is modified at character creation by Race and, apparently, religion.  Then, a little later, you choose another archetype.  And only then have you defined your Class.  Rabbit explains it all for you:

    https://forums.ashesofcreation.com/discussion/32502/how-the-class-system-works

    So throw all those "blah, standard classes" concerns out the window.  This is a much more open and interesting Archetype system. 
    Hardly tosses anything out of the window. The first concept video that grabbed everyones attention was skills dealing with mobility and control. Where are them? I don't see any of that on the base skills.

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  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 5,734
    Really like what I see so far except one thing:
    Are they really calling the class Tank? That's a role, not a class! And besides it's too technical a term.
    Warrior, Knight, Fighter, Paladin, Soldier-- literally anything would have been better than Tank!
    I guess that would be like calling the other classes DPS, Healer, and CC.

    "Change is the only constant."

  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 5,734
    Hard to tell at this point when so much of the game boils down to how it functions as a whole.  So far so good.

    "Change is the only constant."

  • SatanikzSatanikz Member CommonPosts: 20
    The more I see of the game, the more excited I get! I honestly can't wait for late 2018!!

    I can see why people are trying not to get hyped after the recent failures of many MMO, but these guys have the funding!
  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,269
    Satanikz said:
    The more I see of the game, the more excited I get! I honestly can't wait for late 2018!!

    I can see why people are trying not to get hyped after the recent failures of many MMO, but these guys have the funding!
    They do? Stephen said it would cost around $30M to deliver the base game, and while we know about $3M for features on top of that from the KSer, I've yet to see confirmation of the full funding.  (Likely we never will of course)

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