In my thread on crafting, people gave some great suggestions on what crafting approach they like the most. This made me wonder, is there a range of harvesting systems as well?
In most games, harvesting is even more straight forward than crafting. While exploring, players stumble across a node and harvest it using a single click. This is probably fine in a game with a focus on combat - the harvesting itself doesn't play a grand role anyway. When the game focuses on the crafting/production aspects though, in other words, players predominantly care about obtaining high-quality resources and processing them, stumbling across resources in a random fashion might be boring?
What is the best approach to obtaining resources you have seen?
If you could design one, do you have a list of features you'd love to have?