So i was thinking, remember how playing a game, grinding, exploring, getting items was really fun because we never thought about the end game?
For example, today if i grind and get a level 25 rare bow, I'm like... Meh.... Another 5 levels it will be useless.
What if... Games didn't give us a short specific TLDR of the game, but instead, just the basic starting features?
More so, make the game system dynamic, make crafting work differently in different areas, ingame season or even expansions. Make recipes give you really basic information, and have the rest of the materials and crafting methods change every week, or even day.
For example, to craft the great ring of fire you need to collect the heart of a stone golem at midnight and craft it in the big volcano at the end of a raid area. Then after a month , the volcano dies, and until his next cycle, golem hearts are useless.
I'm not really throwing great ideas haha, but yeah, hopefully you get me.
Have items have special abilities like, double jump, gliding, breathing underwater, super speed, transformation, mimic, or just red eyes
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.